The quilt covering Ordinary Human Rita was an interesting experiment with a corner of Illustrator I don’t use too much: distortion meshes. Well, okay, I use super-simple d-meshes all the time; pretty much every bit of hovering HUD text in this comic is in a d-mesh that’s had a perspective transformation applied to it. But this was my first time really trying to do complicated freeform distortions.
You can read more about it on my blog if you’re curious.
ALSO is it just me or there a lot of missing images when you look at this whole chapter?