Drowning City: first step.

Drowning City - first panel

These are the first two finished panels of The Drowning City. They look pretty much exactly like I envisioned the comic looking fourteen years ago when it started to really take shape.

They took a bit more than an hour to draw, not counting the half hour or so I spent drawing the sword and making it into a brush so I pretty much never have to draw it from scratch again. Some of that time was spent swearing at Illustrator and trying to nail down a weird bug where the Graphic Styles panel stops working properly; ultimately I ended up just working out of the panel where I had the library of styles I’m keeping in another file. I really need to spend some time trying to nail down exactly what makes the Graphic Styles panel start glitching out and submit a bug report.

There will be many more panels to draw before this comic is done. But having the first ones done makes it feel much more like a thing that’s really going to happen.

Temporary store closure.

It’s winter. I am a solar-powered Southerner living in Seattle; I’d rather use what little energy I have on drawing new comics than on shipping stuff.

If you want a copy of the Tarot of the Silicon Dawn, you can get it on Amazon or most other online booksellers.

If you want a copy of Decrypting Rita, I should be doing a Kickstarter for the omnibus (and a small run of book 3 for those who have 1/2) sometime in winter 2015/spring 2016. Keep an eye on the comic’s TwitterLivejournalFacebook, or its RSS feed. Or follow my twitter/blog/etc (links here). I’m pretty sure I won’t shut up about the Kickstarter when it happens.

warmup: human version of dragon self.

human-peganthyrus

I dunno, this just sort of happened this morning. It’s a human version of that dragon lady I like to draw myself as. Which is distinctly not quite the same thing as a self-portrait.

Mostly this ended up being more experimentation with faux airbrush techniques. I’ve been thinking about those a lot lately what with deciding that’s how Absinthe should look. Blurred shapes, the occasional gradient, and a mezzotinted rectangle over the background, but not the foreground. Also a few shapes with the ‘grain’ effect applied, one of which is an opacity mask to fade out the foot.

About a half hour, not including the time lost when Illustrator crashed and kindasorta managed to save some work, that I had to cut and paste back into the original document because I have a thing about retaining file creation dates that I should really let go of. It’s really been unstable lately and that’s kinda maddening.

Pulp!

These three books.

I picked them up in my teens as they came out. And to be honest, a lot of what got me interested in them were the covers. These crazy hyper-designey things, featuring this handsome, androgynous-looking person looked like nothing else on the shelves.

What was inside turned out to be pretty nifty, at least to fifteen-year-old me: that androgyne turned out to be the titular Skeen, a star-trading woman who had been betrayed by her partner/lover, and ended up taking a one-way trip through a gate to a medieval fantasy world full of assorted aliens. She journeyed across that world, making various friends and enemies, and eventually made it back to her home reality, where her various fantasy-world friends got to bounce around between the stars. It was written in this somewhat affected but often appealing style. And Skeen was a character type I’m always a sucker for when done well: the silver-tongued scoundrel traveller, who cons and charms their way across a strange landscape. She was more than a little bit queer, as well. I mean, look at that butch lady on the covers.

There’s a moment somewhere in the middle of Skeen’s Return that taught me something important about telling stories. One chapter name suddenly goes on for four pages full of bold, all-caps text, during which Clayton stepped outside of her otherwise rigid attachment to the title character’s third-person viewpoint, to fill the reader in on some important backstory there was absolutely no way Skeen or her her friends could know. (Secret rituals of one of the alien races that populated this lost world, if you’re curious.)

And then later on, she does this again, and talks directly to the reader about the fact that she was sitting at a fork in the story: Skeen was lying near death, and Jo was having a lot of trouble deciding if she was going to pretty much completely recover, or die, or have a complicated recovery where she occasional lapsed into fever and madness, ‘kind of a Drunken Master thing’, to paraphrase Jo’s description of that path. She concluded this with the suggestion that the reader might, perhaps, pick one of those options, and keep that version running in their head, see how it diverged from the one Jo chose.

Not that I didn’t already love these books before I got to those bits, mind you. But something about casually stepping out from behind the curtain and addressing the raw problems of Telling A Story and Wrangling A Plot endeared these to me even more.

Like most of the other books I treasured, they were lost in Katrina.

Today, I made my occasional check to see if they’d been republished as e-books. They haven’t. Jo Clayton died in 1998, well before the age of e-books. And I sighed, and supposed I’d keep an eye out for them in used bookstores for several years, and eventually be able to re-read them and see if they were any good.

And then I remembered that I live in the age of the Internet, went on AbeBooks, and found used copies of them in stores in Indiana and Texas. And while I was there I also found copies of the first four books of Clayton’s earlier series, “The Diadem”, a space opera about a titular piece of headgear that contains the memories of multiple people. I had the eighth volume of that and found it kind of pleasantly befuddling.

These books will be arriving at various times over the next month. Will I enjoy them as an adult? Who knows.

Merry Christmas, future Peggy. I got you some lady-centric pulp sci-fi!

Wacom tablets cause weird Keychain issues on El Capitan

If you are using a Wacom tablet as your primary means of controlling your Mac, you may have noticed that you can’t access your Keychain any more – when something wants access to it and pops up the “type your keychain password” dialog, the ‘always allow’ and ‘allow’ buttons give you absolutely no response when you press them.

If you bring up the Console and try doing this, you’ll notice an error popping up when you try to press ‘allow’:

11/4/15 1:24:02.755 PM SecurityAgent[893]: Ignoring user action since the dialog has received events from an untrusted source

This is because Apple has added means to prevent applications creating “synthetic clicks on keychain prompts” to get access to your keychain without your authorization. Which is all well and good. Except it would be really nice if they would, you know, pop up an error dialog saying that this has happened, and which program provided the offending clicks, instead of silently doing absolutely nothing when you press the ‘allow’ button.

Sadly, the latest versions of Wacom’s drivers do not fix this. I tried both the latest drivers for the Intuos3/4/5 (I have a 3 on my desk and a 4 in my travel bag), and the higher-numbered latest ones for the “current Intuos Pro”; neither of them solved this issue. Nor did visiting the Security and Privacy pane of the system prefs and manually adding /Library/Applcation Support/Tablet/WacomTabletDriver.app to the list of apps allowed to control my computer.

So I guess now if I want to do anything involving the Keychain, I need to reach around my desk and open up my computer to use the trackpad to click on those buttons. Fun!

(When I’m at my desk, the computer is closed and plugged into an external monitor, you see.)

Anyway. Mostly I am documenting this so that someone else with the same problem can have some hope of figuring it out faster; I blew most of my morning on tracking this down.

And as a side note – holy shit there are way too many Wacom drivers on their driver download page. There are seven categories of drivers that all have the exact same version number (6.3.15-1), and I have a strong suspicion that same driver will actually work with pretty much anything that connects via USB – supposedly I should be using a different one with a lower version number (6.3.11w3), but I’m using the 6.3.15-1 just fine now. What the hell guys, consolidate that shit.

Edit. 28-Dec-2015: There’s a new version of the driver, 6.3.15-3. It’s still not a trusted input source.

Design process: Lexy Franklin

This one’s taken a while. I think I finally nailed it.

This morning, I went through eight years of sketchbooks, looking for drawings of Lexy Franklin, who’s slated to appear in the middle of chapter 2 of Absinthe. Originally she was going to be a white lady, but during development she changed to a black lady, and that’s always kind of a dangerous ground for a white chick to design. Especially as a character who is largely hostile to the main character.

This was the best I had. I knew it wasn’t right.

But yesterday I started putting together my loose roughs together with the revised dialogue Nick had written in the time since the breakup. And the new dialogue spawned something interesting:

2-12

Those thorny vines started showing up when she was angry. She’s now prone to very fussy speech patterns; on the previous and next pages she has dialogue like “Damn you, Absinthe! What in perdition are you doing here?” and “It was your sacrilege, Absinthe. Not mine.” (She has a pretty serious beef with Absinthe. She also usually uses the royal We.) And those thorny vines just came out of nowhere, with no real conscious thought – one minute I was drawing the word balloon, the next minute there were these vines coming out of it.

So I had this association with roses. And I thought, what if I carried the rose theme into her? Just a little bit. Not a lot. I showed this to Nick and ran that idea by him, and he loved it.

Evernote Camera Roll 20151103 134307

I’d been going around Bloodborne as a tall black lady with magenta hair, glasses, and a propensity for a rapier. That felt like a good idea to inform Lexy a couple months back, and it still felt like one when I found this sketch again this morning.

All of this was hanging in my head when I went to lunch today, along with all the various adjectives written on those sketches I knew weren’t quite there. I was thinking: fencing, courtly bearing, rose theme… kinda like Utena, really. But dressed for much hotter climates than the European vibe of that show’s costumes. And a bit more obviously butch. I had a sketchbook with me; I was expecting to start on the first of maybe a half dozen attempts to find her body shape and her dress sense while I waited for my sandwich to get made.

egypturnash_2015-Nov-03

And then this fell out of my pencil. And I was all, “oh, hi, Lexy, there you are.”

(The cut-off text on the right says “asymmetrical sculpted goku/sonic fro (white)” and “layer tails for rose theme hint”.

Lexy

I came home and had a go at her in Illustrator. Yep. Looking good. I still need to find the way to give just the right amount of frizziness to her hair, but that’s a minor detail. Plus a few other things like really nailing down her little rose pin and ring, so I can reuse that important detail in other drawings. Fussy stuff like that.

She is going to give Absinthe so much shit. Don’t worry, Abby deserves it.

a story about spümcø

Cut and paste from a series of tweets I made this morning.

Sudden flashback to when I bitched out John K for coming in after a crunch weekend he’d caused and finding nothing but bad in what we’d done.

He’d held up a whole episode in layout. The Flash crew got it Friday; it was due Monday. As Flash director, I thus worked 48h straight. He, meanwhile, stayed at home all weekend with a cold. Came in on Monday morning to see what we’d done and started ripping it apart. Nothing but “this is wrong, this is wrong, this wasn’t in the layouts, did you even read them?”. I was all, “John, we saved your bacon. You won’t pay any non-delivery penalties. You have an episode. Sure, it needs lots of work; we had no time to get it done.”

Then I went home and crashed for a few days, and refused to touch that episode again. Ever. I basically stopped caring about my work after that. I faked it for a while, but I was done.

I think the next episode was the one where we upgraded to Flash 5: Crash Fest, and I put a post-it with the word “fuck” on my monitor every time Flash crashed while I was trying to assemble and refine that episode. Couldn’t bring it back into Flash 4 as there was no ‘save as 4’ and it didn’t start crashing until the sunk cost felt too high. I stopped swearing after a while, and just sighed every time it crashed, wrote “FUCK” on a post-it, and stuck it to the monitor’s bezel. By the time it was done I had enough to spell “FLASH 5” in post-its on my office’s window.

If I keep playing with that show proposal and end up getting it happening (these are several big ifs here), I feel like I will tell all my John K stories to the crew, and ask them to call me out if I ever start doing the same stuff. I’ve heard the shows Gabe ran were pretty mellow; I stongly suspect this is because he had a similar reaction to working under John.

(When I rambled this out on Twitter, I got several of my vfx/tech/games friends applauding my actions here, and noting that it sure ain’t changed much nowadays. You wanna pursue that dream job in one creative industry or another? You’ll probably run into a situation like this too. If you’re at a studio with people doing their best to avoid this kind of shit, treasure it!)

daylight savings, a modest proposal

It’s daylight savings time! Cue grumbling about how much it sucks.

Given: The abrupt shift of an entire hour is discombobulating and stressful.

Given: We would still like to shift our schedules to have more daylight in certain parts of the workday.

Given: An increasing percentage of our timekeeping devices have enough smarts to keep track of the time of year, and apply daylight savings without human intervention.

Thus, a modest proposal:

Why don’t we spread that hour-long shift out over a month or two? Every day in September and October, we lose a minute – the clocks leap directly from 12:59 to 1:01. Every day in February and March we gain a minute, with the clocks going from 12:59 to 12:60 to 1:00. Maybe we could even add in a little more now and then to get rid of leap years. Or at least leap seconds.

Shifting every day like this would be incredibly onerous in the era of mechanical timekeeping devices you can only change in one direction. But this is the digital age. Mechanical clocks and watches are increasingly becoming an expensive bauble that denotes prestige. Hordes of people don’t even wear a watch, preferring instead to rely on their smartphone to tell them what time it is.

The obvious problems: luddites who still vastly prefer mechanical clocks, and the need for a Y2K-sized effort to change all timekeeping software.

I am not sure if I am joking, or if I am entirely serious here. I know I’m not stoned yet this morning. Let me work on that while I go change the clocks on the stove and microwave.

Making Comics, the Peggy Way

The most important part of making comics is coming back to them. Comics are big projects. A short one will take at least a few days. A long one? Well, I spent 4.5 years on Rita.

Some days were good days. I’d have easy, fun pages to do next and I’d tear through it. Other days? Complicated pages, or distractions, or winter depression could cut sharply into my output. There were times I get nothing drawn for several days in a row.

I didn’t berate myself when it happened. And if all I got done on the comic was a half hour’s work? That was still a half hour of progress that wasn’t there when I woke up. And I felt good about that.

Solo comics are a Sysiphean effort. You will have to figure out ways to keep on coming back to them. Especially if you are a distractable slacker like me.

Of course, there are lots of other important parts. Learning how to tell a story, learning how to draw, how to promote it, how to get it printed, all kinds of stuff. But the biggest thing I had to learn was how to just keep on working on it.

Some people will tell you to set a schedule and stick to it. Me? I set one of “aim for two pages a week, don’t fret if life gets in the way”.

Oh yeah. And never draw apologies for being late with a page. If you only have a half hour to work, put it towards the next page instead of to drawing a pretty “sorry no page today”. People who care enough to subscribe to the rss/twitter/fb/tumblr feed will see new pages when they happen with no work on their part; the days when you had to train people to check your site themselves are long gone. If your time and energy is ultra limited, spend it on something that counts

rita: omnibus cover iteration

I’ve been playing with cover ideas for the omnibus. (And am still debating skipping book 3, or maybe having it be a stretch goal for the omnibus (wonderful idea, Jer!). If I can bring the omnibus in around $30 for the softcover then it’s a definite go.)

First off is my first image. I really love this one but it’s not really doing a good job of advertising the book; I think it’ll probably be on the hardcover if I do that option and make it to a ‘dust jacket’ stretch goal.

cover-omnibus-h1

But I feel like I really need to communicate the “multiple parallel realities” thing for a cover to work. This just says “it’s about a fast robot lady and has a strong horizontal motion”.

So I pulled in the image I’d done for a t-shirt for the second book’s kickstarter, and simplified it.The arrow would be gloss, of course. Still not there; the figures are tiny and aren’t going to grab you from across the store, or as an icon.

cover-omnibus-h3

Then I tried doing a set of all four timelines, knotted together. Kinda working but I dunno, it just didn’t… didn’t feel right. Didn’t feel like it really had potential. Also felt really potentially fiddly and tedious what with wanting to have the different timelines weave in front and behind each other more.

cover-omnibus-v1

So I pulled out the image I’d done for my convention banner and tried it on a sideways book. Interesting but no. Also kind of annoying and frustrating because Illustrator went unresponsive whenever I tried to copy over the green world layers; I had to copy them one at a time, and had to copy one layer in parts. Pain in the ass.

cover-omnibus-h4

Maybe it’d work on a horizontal book? Eh. It could work but I’d have to draw a new image for this, and I didn’t really feel a single pose could convey the story properly.

cover-omnibus-h5

So I just started doodling. I scribbled a really loose rectangle, then started drawing a bunch of them with the rectangle tool, in the disintegrating/glitched-up look that shows up throughout the story. Referencing an important recurring image, good. Calling back to the very effective (IMHO) covers of book 1/2, also good.

cover-book-1

See? Book 1: bold, striking, conveys ‘confident female lead’ and ‘shattered into multiple realities’. Book 2 has Dragon Rita and Hat Rita looking out of the arrows, worried now as they’re out of alignment. Remix the idea into a wider composition, with a bit more fragmentation, and appearances by all four Ritas, Add in some Panopticon, maybe a couple of cables in the gloss layer, maybe some more source code from the guts of some ciphering algorithm, and I think it’s a winner. Especially once I have white face bits popping out of the color and black.

(Incidentally, this proposed omnibus cover bears little resemblance to the one I have planned for book 3, if that happens. I’ll probably have to draw that anyway, I kinda want to have all the covers in the extra material at the back of the book, along with some notes on my process, the Ask Ritas,  and maybe a little epilogue short for each Rita…)