Kubo and the Two Strings

“Kubo and the Two Strings” is the most gorgeous and masterful animated feature that I never want to see again. You should go see it. It is exactly what I needed to see to remind me why I do what I do while I'm still mourning the second loss of a parent.

Normally when I see an animated feature, some part of my brain is sitting there picking apart technique. I trained for this for years; I see the 1/24th of a second images that combine into the “illusion of life”. But I stopped trying to dissect this one, because its story was too good. It touched upon a bunch of the standard feature cartoon tropes and turned them around in beautiful, bittersweet ways.

I could talk about the plot, I could talk about the artistry. But fuck that. Just go see it. And bring tissues.

wandlust

From the department of needing another project like I need another hole in my head: Build a magic wand.

There’s this story making the rounds about a magic shop that makes hand-made wands, and refuses to sell them to people who just want toys. Personally I’m down with it – if you work from the mindset of these being Real Tools for Real Magic, then it’d be like selling an AK-47 to someone looking for a water gun.

There has, of course, been a lot of snark in the various places it’s been posted. One common theme is a crack about real wizards making their own wands, damnit.

And that’s got me thinking. I have a wand already; it’s transparent plastic with glitter floating in it. I got it at a toy store for like ten bucks, and it has fit into my casual Chaos paradigm quite well. But… I could make my own.

I found myself on Adafruit, looking at parts. A Feather microcontroller (tiny Arduino, with wi-fi on the board). Some DotStar LEDs. An accelerometer. I could make it send messages to my lights. I could get a wi-fi-to-ir bridge and wave it to turn my projector and reciever on, and set it to an input. It could glow different colors to indicate compass directions for Actual Majgickghqxal Work.

This is a deep, deep rabbit hole I could fall down.

chores

Got up. Read the morning internet. Pondered the overflowing laundry bin: am I gonna do it in two consecutive loads at the apartment building’s laundry room, or haul it down to the laundromat to do it in two simultaneous loads?

I decided to ponder this in the living room, sitting quietly on the beanbag chair. As I settled on the laundromat (I want to get out of the house, I’m probably just gonna play Clicker Heros or No Man’s Sky all day if I don’t), I noticed that the rubber dragon mask I’d gotten for cheap thanks to the pound falling into the toilet on Brexit night was sitting next to the chair.

So of course it only seemed logical to put it on while I dealt with getting the laundry arranged on the handcart to take it out to the laundromat. Just a perfectly ordinary dragon lady doing her laundry, nothing to see here, move on.

I’m taking it off before I go outside though. The thing’s heavy black rubber and it’s seventy degrees out. I’d die.

Tarot reprint?

Yesterday there was a post about Tarot decks on Metafilter that kinda reminded me mine is out of print. Maybe I should consider putting together a Kickstarter to reprint it; I miss having it to sell at cons.

Not sure I really want to bother with laying out the book and dealing with the box, though. Lo Scarabo did a lot of that for me. I could probably get the printer to do some of it, maybe. Dunno.

Likely tweaks: minor edits to the art and book, maybe a new card or two. Maybe a special extra card for backers. Unlikely tweaks: a new suit, major edits.

The Rozz-Tox Revived

So this week I’ve been thinking about media and gatekeepers and swaying the minds of the next generation. One thing that keeps on popping up in the back of my head is Gary Panter’s “Rozz Tox Manifesto”.

Google only shows one page with the text of the manifesto in a machine-readable form when you search for it. And this morning, when I went looking, it was gone. I’d been vaguely thinking about doing a modern presentation of Rozz-Tox, and having it go missing clinched it. I transcribed the whole thing off of a scan of a tattered, much-love piece of newsprint someone had carried around in their wallet for years.

You can now read the entire Rozz-Tox Manifesto in a lovingly-polished form here. Share and enjoy.

We love your art and want it on [WEBSITE]!

This is an email I get with increasing regularity:

“I found your work on [INSERT WEBSITE HERE] and love it. You should come sell your stuff on [WEBSITE]!”

I used to just ignore them. But lately, I’ve started replying with words to the effect of “Why should I bother? What will you do to get people looking at and buying my stuff in particular? I need another account on another website to promote about as much as I need a hole in my head.”

I don’t get many replies to that.

You want my art on your site? Lovely, I’m glad you like it. How are you going to promote me? How are you going to make money for me? Why should I bother spending my time rendering and uploading print-res files? I got comics to draw, and those come pretty close to paying my bills these days. I have zero interest in being another anonymous artist on yet another site full of ‘em, or in promoting your site by promoting my gallery on it.

You wanna put my art in your pop-up gallery show? Wonderful! Am I gonna have to wrangle printing it? And front framing it? How much more than “give you some AI files to print, show up at the opening and look pretty, get paid” am I gonna have to do? I got comics to draw.

I really, really like enjoy replying to these things with, essentially, “I ain’t gettin’ off my ass unless you show me the money.” You can work on spec. Not me.

(and that said, if promoting my stuff on spec sounds like a thing you’re interested in, email me – I could use an agent!)

desk shot 2016

desk-shot

The mess I work in when I’m at home. Not shown: stool at an appropriate height for sitting in front of the screen sometimes, coffee table that I used to clear off and sit on the floor to work at before Trina commandeered it for future castle parts.

Orbis Tertius is the name of my AR game startup.

There is a lure in Pokemon Go: the secret world, which only some people can see.

“This is where I caught a Vileplume”, I think as I walk down a particular footpath in the park. I have a memory of a thing that never happened, of a woman walking past a ten-foot tall fungus monster she had no awareness of. It was an epic fight; I had to throw ten Pokeballs at it before it succumbed.

Further in the park, there are people loitering around a place I know has three Pokestops. They probably put up some lures. Do I boot up the game? I do. Once again I am reminded for what seems like forever that it is by Niantic and the Pokemon Company. I catch a pink blob and move on.

I can’t decide if my walk was enhanced by looking at my screen, waiting for the game to boot, and catching a pink blob, or if it was worsened. I looked at my screen instead of the beautiful trees.

I stare at the sigil of the Niantic logo. I catch cute cartoon monsters. Micro-stories from the game attach themselves to the real world: this is where I caught a Vileplume, this is the first gym I won. The world’s stories attach themselves to the game: I caught this one on my trip to Europe, you can’t catch them in the States.

Slowly, Tlön seeps into our world.

late night entropy thoughts

Every so often, I think “oh hey, my mother is dead” and I'm sad again.

But on the whole, I'm a little less sad each time.

Eventually I won't feel much of anything when I think it, most of the time. It'll just be a fact of my life. And that feels kind of sad, too.

will she blend?

Sooo

 

The past week I’ve been attempting to figure out Blender. Goddamn its UI is hostile as fuck. Especially with crazy choices like “use the right mouse button for selecting stuff”, which they claim makes ergonomic sense because it spreads the load out from your index finger, but if you’re using a stylus 24/7 like I am then it’s just utter hell.

Luckily you can tell it to use the left mouse button for selecting like every other program on this planet. And you can configure its keys. In a pretty user-hostile dialogue, but it’s doable – I’ve set it up so that holding space and using the Wacom pen, or the two buttons on its barrel, moves the view around in a way that doesn’t conflict with fourteen years of using space+drag to move around my Illustrator canvas. Though I still haven’t managed to make it stop asking “are you sure” when I try to delete a part of something, or when I tell it to save the file. All I can find if I google for solutions for that is people long-windedly explaining why they had that option, and removed it, because someone made a mistake once and so everyone has to suffer for that, ughhhh.

My test for doing this has been Peganthyrus, also known as “that cartoon dragon I’ve been drawing myself as for twenty years”. I figure I have a pretty solid mental model of her in my head, it should be a lot easier to put that in an unfamiliar program than anything else, right?

I started out by making an attempt to sketch a rough directly in Blender using its “grease pencil” function, which is a pain in the ass to edit. I went ahead trying to model that and eventually ran up against the fact that my side and front views were kind of  out of alignment, and were not great drawings anyway. I put the tutorial I was following, and my file, away, and did other things.

peggy-front peggy-sideA couple days later, I drew a nicely-aligned pair of reference drawings, put those into Blender, and started trying to do “box modeling”, which is called this because you start with a cube and extrude/chop stuff until you have something like your desired character, then refine it. Pretty soon I’d said “fuck it” to trying to model a low-poly version, and had added a subdivision surface to make it all nice and smooth and rounded, as if the polygons I was making were a bunch of control points in Illustrator. About halfway through, I realized that all my instincts were telling me that I was using entirely too many points by starting with a box aligned to the world’s axes; I felt like I kept on wanting to add edge loops doing down the middle of every side. But I didn’t want to do that because if there’s one thing that twenty years of Illustrator has taught me, it’s that defining an oval with more than four points is a waste of your time… and when you slice a cartoon character in half, what do you get? A bunch of ovals. Well, at least if you cut them perpendicular to their longest axis.

So I scrapped what I had again, and started fresh, with a cube that I rotated 45º, so that I could easily line stuff up with my front and side view drawings.

Screen Shot 2016-07-20 at 8.49.59 PM Screen Shot 2016-07-20 at 8.50.10 PM

Yeah this was so much easier to do, why the hell do you 3D jockeys tell everyone to do it from axis-aligned boxes. What is wrong with you people. Why are you making yourselves pull around twice the points you have to. (Or what problems do I not know this is going to cause further down the line.)

I haven’t bothered doing more than the most basic extrusion and placement of the legs yet, and the head needs a lot of work – but I think I’m beginning to see potential here. My next step may be to keep working on this, or it may be to try making it from scratch again in spline patches. Blender’s spline tools look really terrible and awkward compared to what I’m used to, so maybe not. We’ll see.

Ultimately, my goal is to get far enough along that I can have an animatable 3D version of my dragon-self, who I will of course then play with non-photorealistic rendering styles on. And maybe do other things like wear it via realtime animation toys. I feel like this is a skillset I need to begin to pick up if I’m gonna be serious about my plans to pitch Parallax as a 3D show with tons of non-photoreal rendering to make it look like I drew every frame in AI. Will I get there? Hell if I know.

Right now I just need some food.