Fuzzy shading.

k-fuzzshade

A quick (~15min) doodle of Baron K from Parallax, mostly done to test out a shading method someone asked about on Reddit. The uniform is probably off-model, I didn’t bother pulling up the pitch bible.

I’m not sure about the Baron’s eyes here. I need to do some exploration of how to show expressions and keep his eyes looking like cute little beady mouse eyes. Does he look like he’s looking in a particular direction to you?


screen-shot-2016-11-05-at-1-03-01-pm

This is what I ended up with for the shading effect. Choose color, opacity amount, and blur/mezzotint settings to taste; if you make a Graphic Style and draw all your shading using that, you can tweak the appearance then do ‘redefine graphic style’ to apply it to the whole drawing.

k-fuzzshade-defuzz

And this is what it looks like if I turn off the blur and mezzotints. Just a bunch of shapes drawn with the pencil tool and occasional use of ‘draw inside’.

adulting

PROBLEM: The ceiling is leaking.

SOLUTION: Call landlord. Put bowls under drips until we can get maintenance here.

PROBLEM: Leak water falls ~6ft and splashes mightily from the bowls, getting all over the kitchen counter.

SOLUTION: Nail twine to ceiling, crossing where the water oozes through, then dropping down to the bowl. Capillary action brings all the water down in a slower fashion.

PROBLEM: Diverting all water to one bowl makes it fill up way too fast.

SOLUTION: Tie a few more pieces of twine to the bit running across multiple drips, descending to the other bowls.

I feel like fucking MacGyver here.

Alba

Ex-bunny kitty archivist who is two seconds away from calmly escorting your saucy ass outside if you give her any more shit.

This started as a headshot icon for the ex-with-benefits but grew a little.

Illustrator, about an hour.

in which I hurt myself for a day

I’m evidently a glutton for punishment because here I am trying once more to get Illustrator working on a Surface 4 Pro. Check out this wonderful mountain of bullshit I had to climb to find out it still won’t work right:

Continue reading

That Western obsession with WATCHING YOUR LIPS MOVE WHEN YOU TALK.

A random thought.

One big thing I’ve noticed while watching all this Japanese animation lately is how frequently they’ll cut away from a person who’s speaking. You’ll hear their voice continue over a close-up of some other part of the scene or an over-the-shoulder shot of the person they’re talking to. And part of this is possibly attributable to budget; lipsync is a lot of work and that costs money. But it also feels like it gives a very different feel to the storytelling, one that lets its attention wander around the characters and take in the world they live in instead of focusing tightly on the characters.

It’s akin to what McCloud describes as an “aspect-to-aspect” panel transition in comics, where a series of panels examines facets of a moment without very much “happening” in terms of plot. And it’s probably worth noting that this was something you almost never saw in American comics until the generation who grew up loving imported manga started making comics.

But I don’t think I’ve seen this in American cartoons made by people who grew up on a ton of anime. And as I look at what it can do for the mood of a show, and its world, I begin to feel like American cartoons have an unhealthy obsession with watching people talk.

This is probably another consequence of the Disney “Illusion of Life” tradition, where you make your character designs as simple as possible so that you can focus on animating the shit out of them as much as possible. Act with your pencil, really get into the particular way this character takes off their glasses and cleans them as we watch them gather their thoughts to respond to something another character just said. Or watch a completely voiceless character have thoughts crawl across their expression. This is what happens in the Great Early Masterworks that American animators are exposed to during their education, and it’s something that they can’t seem to stop trying to do, even when they don’t have anywhere near the budget to animate their simple designs like they want to – when’s the last time you saw the Simpsons cut to something else while a character spoke? When’s the last time you saw this in a Western animated feature? You get voiceovers now and then, but it’s usually in the form of someone narrating a flashback. I can’t think of any examples of the camera wandering around the scene in the middle of a conversation.

(I probably mean “Western animators” when I say “American animators”; it feels like a lot of the European stuff I’ve seen is just as prone to keeping the camera on the speaker as American stuff.)

Anyway. Yet another thing I may try to deliberately break out of if anyone is ever stupid enough to pay me to direct a cartoon, or I’m crazy enough to try and do one on my own.

(I should also probably watch Wes Anderson’s adaptation of Dahl’s “Fantastic Mr Fox” again and think about the many ways that struck me as coming from well outside the tradition of “what an animated feature Should Be”. Because that, too, was definitely not put together the same way a feature designed by people weaned on Disney features is constructed. Arguably it’s just put together like every other damn Wes Anderson film, and it happens to star a bunch of stop-motion puppets instead of people. But still.)

Watching Movies: Raiders of the Lost Ark.

The other night the XWB and I watched “Raiders of the Lost Ark” as part of my continuing program of going to Scarecrow and renting the next volume of some TV series, and some movie or another along with it. Both of which may be watched in Analytical Mode, though I haven't gotten anywhere near as analytical of Cowboy Bebop or the various movies we've watched as I did of Utena.

We'd both seen it before, of course. We were born in the 70s and raised male. Not having seen it would be amazing. But neither of us had watched it a zillion times. I think I'd only seen it once, probably on VHS or at a fourth-run theatre; I distinctly remember it being mentioned in a letter I got at summer camp as a movie my parents had seen and thought was probably too intense for my barely-ten-year-old self, so I know I didn't see it in its initial release.

I ate it up when I was a teen. It was super cool. It was probably one of the reasons I started affecting an increasingly-battered fedora for a while.

But now? I was most impressed by how little I cared about anything in the movie. Maybe this was partially because I vaguely remembered what was going to happen. But really, it was a movie so obsessed with the intricacies of its clever little plot, and its (wonderful) action sequences that it kinda forgot to really give us any reason to care about anyone. Dr. Jones is just running from one action set-piece to another for most of the movie. Except for the one part in the middle where he thinks Marion's been killed, and he sinks deep into an alcoholic fugue. That part was interesting. That part I completely forgot. But that's the part I was the most involved with when watching it as an adult; suddenly Indiana goes from being this action hero who laughs at danger to someone who's got a deep, deep well of misery inside that he can't cover right now, and he pretty clearly communicates that he really doesn't care if he lives or dies for a little while. Then he puts it away and goes off for more adventures, and Marion wasn't killed after all, and now they're both locked in a tomb filled with venomous snakes and and and *waves action figures furiously about while telling you about all the super cool heroic stuff Indiana did*.

The other thing that really struck me was how much it felt like it was five or six episodes of a serial pasted together. Which was pretty much what Spielberg and Lucas were trying to make, if I recall correctly; like Star Wars, Raiders is a shameless, lavish tribute to the cheesy action serials of the 50s that they grew up on. And a bit of a counter-reaction to all the artsy films of the 70s. Seen as that, the movie's lack of any inner life for its characters is not a flaw; it's exactly what it wanted to be. You see the last episode of one arc, followed by a four or five episode arc in its entirety.

Visually, it's impeccable. Everything is told clearly. There's some clever shots. There are never any shots that feel show-offy to me (though my threshold for that may be a lot higher than it would have been in the early 80s, after all the crazy CG I've seen). It is very clear and succinct visual storytelling. Admirably so, maybe even masterfully so, but the lack of any real emotional connection to the characters leaves me cold the same way Lucas' Star Wars prequels did. There's not much in the way of repeated imagery that gains significance, aside from the way the Nazis opening the Ark of the MacGuffin to only find sand deliberately echoes the way Indy sifts a little sand out of his bag before trying to swap it with an idol on a pressure plate in the opening sequence. His failure then is echoed by the seeming failure of the whole chase everyone's been on for this thing; it's just filled with sand… and then all hell breaks loose in a neat action scene that ends with this archaeological treasure being taken out of Indy's hands. By Evil Archaeologist in the opening sequence, by the US government in the ending.

And that's kind of interesting, now that I think about it. Despite the movie constantly telling us Indy is a super archaeologist hero, ultimately he kinda fails. He doesn't get the idol he's been chasing after for, oh, probably about 4-5 episodes before the start of the film. He doesn't get the ark he spends most of the film hunting. The most human moment he has is when he's failed to protect Marion. Whose arc of going from “someone Indy kinda took advantage of when she was the possibly-underage daughter of his old mentor” to “Indy's main squeeze” felt kinda creepy to me, to be honest. Indy as a failure speaks to me a lot more as a grownup who has doubts and past fuck-ups and has lost people she loved than it did to a teen with their life ahead of them.

I was kinda expecting it to be more problematic in terms of politics, really. But if you accept that Indy is basically a state-sanctioned graverobber then nothing else felt too terrible to me; the exotic locations were handled in a way that felt specific enough to me to not fall into total caricature. Also of course I may have been cutting it some slack for clearly being A Piece Of Pulp Trash and proud of it.

3/5, a solidly made goddamn piece of pulp trash that's proud of it. 5/5 if you're not in the mood for any fucking nuance and just wanna watch Harrison Ford get the shit kicked out of him while fighting with Nazis over stuff they both stole from the locals. It's really well-made but it just feels so empty somehow.

Your Memories On Facebook

Every now and then Facebook's “surface an old post” feature makes me laugh.

But it's sure gonna be a ton of fun when it starts being around the anniversary of my mom's death. Especially since I tend to look at Facebook on the tablet's browser and the “show less like this” button doesn't work there. (Yes I could install the app. No I'm not going to.)

 

Watching Revulutionary Girl Utena: 15

In which Utena turns into a car, and I’m surprised by it. Continue reading

Parallax v2

In late 2015, I exhibited at SPX. Nickelodeon was looking for pitches there, and I threw together one for a sci-fi series in the week before the show. It was lacking a few important things like “stories”; it’s not surprising they didn’t bite.

My ex-with-benefits and I spent a little more than a year playing with it, outlining a season’s worth of episodes, and deepening the world and characters. We think it’s done now.

PARALLAX

(PDF link; click on the logo for the whole pitch.)

We are currently looking for a studio to interest in making this show happen. At some point we may also try crowdfunding it if studios don’t happen. Maybe. Gathering a crew myself sure sounds like work.

 

Vectober 10: Abyss.

Mike Mignola’s Hellboy, falling fist-first into an abyss.

Mike’s work is a masterclass in chiaroscuro, and in saying “fuck it, this part is hard to draw, I’m just gonna leave it out/drop it into silhouette/cover it with something else”. I leaned on both of these skills while drawing this.

(Where’s Vectober 9? I did it on the floor of Geek Girl Con, but it got ambitious, and it’s not done yet. It’ll be up when it is.)