limits as a selling point

So I was reading the Kickstarter pitch for a pretty-looking game. I was being tempted, but a little iffy, until I got to the last question at the bottom of the page:

OMGee What are your stretch goals?!

There are ways to do stretch goals that don’t affect the timeline of the deliverable, and we’re looking into those, should interest arise. We don’t believe in artificially increasing the scope or timeline of the project just because there’s a small chance that we might receive a butt-load of money through Kickstarter. We want to be very careful about any stretch goals, should that become a thing in the future. We’re building a game of a certain size, scope, and with a specific core vision that we’re proud of and insanely passionate about, and keeping to that is numero uno in our mind.

And, after two Kickstarter campaigns of my own, that sold me.

Plan out the thing you want to make, estimate how much time and money it’ll take to make it. If you make a ton more money, then wow! You made a lot of money! Now deliver that thing, and go have a party. Start planning your next thing, and know that you can do a bigger idea if you want to – and that you can spend more time playing around until you get the next thing right, because you’re still coasting on the profits of the last one.

I’ve been moving away from the BONUS THINGS! and STRETCH GOALS! model in my own campaigns. I think these guys just solidified it – the Kickstarter for Rita 3 will have no extra tchotchkes, and the only stretch goals will be “reprint volume 1 and 2”.

Who knows, I may change my tune when one of the stretch-goal-laden projects finally makes its way to my hands – when you’re doing an AAA-scope game, things are no doubt shaped differently. But I don’t think I’ll adopt that model any time soon. I just want to make my comics.

(Ultimately it didn’t sell me, as I only found out about this campaign after it was over. But whatever.)

a collection of imaginary sunsets

I decided to watch some sunsets in Proteus. Would you like to share them with me?

oh yes and one other thing

yeah, lots of posts today. Deal.

I put off taking a shower until the evening today, because I wanted to wait until it was time to peel the protective plastic off my tattoo so I could clean all of that off. Afterwards, I grabbed the black light and stood there admiring my new GLOWING WING in the bathroom mirror.

I am, quite simply, the prettiest dragon ever now.

Yes, I know, pics or it didn’t happen. I’ll need to hang the black light somewhere it can shine on me, and get someone else to hold the camera. Plus I get the other side done this weekend anyway. So I guess as far as the Internet is concerned it hasn’t happened.

frozen: was awesome.

I just went to go see ‘Frozen’ on impulse. I’d heard it was good. I don’t agree.

HOLY SHIT IT WAS AMAZING.

It wasn’t perfect. It spent a little too much time establishing the usual Disney setups of TWOO WUB and DEAD PARENTS. There were way too many songs. But that TWOO WUB completely fell apart, and one of the songs is about THE JOY OF BEING ALONE where nobody expects you to be anything and you can WORK ON YOUR CRAFT. And there were TWO major female characters, which meant they both actually got to be SPECIFIC people instead of both being The Princess.

And the stressed-out misunderstood witch-queen gets to KEEP HER POWERS AND BE HAPPY AT THE END. There is a HAPPY ENDING FOR THE WITCH in this movie. AAAAAHHHHH <3 <3 <3 <3

please go see this and make it a big success so maybe there will actually be more animated movies that give the ladies some fucking agency instead of just having them passively wait for a man to solve everything.

Witchmas Pole


Witchmas Pole

Seasonal Illustrator speedpaint. One hour.

Based on what I have sitting in the corner of my living room right now. I wanted to try and capture something of the soft lighting it casts.

Oh and also. How To Celebrate Witchmas.

1. Make a Witchmas pole.
2. Chill.

That’s it.

a landscape painting I played

Anyone who says games aren’t art can shut up right now, because I just played an impressionist landscape painting.

It’s called Proteus. I think I probably got it in one Humble Bundle or another; it was just sitting in my Steam library when I decided to futz around while doing my laundry. The initial start was rocky – I encountered a bug where it takes several minutes to boot, with no loading screen – but once I got past that, it was magical.

I wandered around chasing frogs and scaring chickens. I stood on a lonely mountaintop surrounded by what might have been gods. I listened to the music made by passing standing stones in sequence, which was a part of the slowly-changing symphony of the world. I sat under a tree just beneath the cloudline, watching a shower of rain pass by.

At times I began to feel a little lonely. I could have enjoyed a companion, who wandered around with their own agenda. Someone to throw a ball back and forth with, to chase across the terrain. Maybe a friendly fox who comes and goes as she pleases? That would feel about right, to me.

But the loneliness passed, and I was swept away by the low-res beauty of this little toy world in motion.

I didn’t decide to take screenshots until late in my session, and Proteus has a way of very decidedly letting you know that you have finished your viewing for the day.

I stood before a magic picture, and wandered through the serene world it showed for about an hour. Why is this not a genre of game? Landscape painting. Hell, get something like this running on a Raspberry Pi, put it on a flat-screen, and hang it from the wall.

It cost me like $10. Even if I never play it again I think it was well worth it. People who make games, I urge you: Learn from this. Clone it. Turn it into a genre.

wings: so close to done

I am sitting at the bus stop after my next-to-last tattoo session. I’m still shaking a little; today was the first session of the UV ink, and it ended with Alexis doing some seriously solid work on the leading edge of the wing, and the claws at the tips of each rib. This was revisiting some of the most surprisingly hurty places of the whole piece, with the added bonus of not being able to really see how much ink was being laid down without lots of fossicking about turning off the shop’s lights and using the UV lamp, and erring on the side of caution.

It was totally worth it, though. My right wing now glows under ultraviolet light. I was able to schedule my next appointment for this coming Saturday, thanks to some holiday drop-outs. And then this tattoo will be, at long last, finished.

It took about a year and a half, a modicum of pain, and more money than I care to count up. Dragon wings cost dragon money, I guess.

I hadn’t been tipping for most of the process, so I gave Alexis a thousand dollar tip today. She’s pretty sure it’s the biggest one she’s ever gotten. I urged her to use it to take some time off and do some art for herself, a desire that’s been a recurring theme in our conversations as she worked on me.

And now I’m going to go home, plop myself down in the living room, and eat a little too much delivery pizza. I have some healing to do.

I wonder if I can throw together some sort of head-mounted halo of UV LEDs before Further Confusion. Probably not, not if I’m gonna get art off to the printer for that as well.

the dream of the mysteriously offensive story suggestion

A friend was asking for ideas for a story she was working on. I gave her this: a mysterious warez crew who releases sloppy cracks of gold masters three or four days before said GM actually exists, much less is being legally distributed. They may have been named “The 36” or “The 38” but the name faded as I woke up, I know they were called “The (a two-digit number)”. Anyway, if someone else cracks the same program, all copies of this crew's crack vanish from everything except memory.

When I made this suggestion, my friend's affect went absolutely flat, and she left. I guess she didn't like it. In the waking world, she works at a game studio, so I could understand some distaste for the idea of fictional crackers, but this was kinda weird and over the top.

Anyway. Then I woke up with a male voice in the back of my head whispering “hydro” every few seconds. It shut up the instant I drank some water.

Back to sleep.

Oh, and if you want to steal The Thirty-whatever for a story that needs a vaguely supernatural warez crew, feel free. I've got no use for them. I don't know if data files generated by their cracks vanish along with the programs, decide what works for you.

wandering in my past

I wonder if part of why I start feeling weird about being in New Orleans after a bit is the familiarity. Every corner of it is a place I’d been for years, since I was born. And more importantly, they’re all places I remember being a depressed, bitter boy. I had to leave town to reinvent myself; every corner brings up a palimpsest of all the previous times I was there, with a tiny hint of the moods I was in every time I passed through there as a young adult.

I dunno. More prosaically I can never stay here more than a week or so because I’m allergic to the place.

the honeymoon is over

I think it’s about time for me to get back to Seattle. My brain keeps playing the title track off of “Trick of the Tail”, and I’m pretty sure that the Fabulous Beast in the song is me, and the distant City of Gold is Seattle.

I grew up here, it’s a charming (albeit run-down) place, but I don’t think I belong here any more.