the dream of an alternate version of the climax to Decrypting Rita

Last night I went to pole dance class for the first time. It was fun and probably deserves it's own entry. I came home and pretty much just fell right into bed.

And I dreamed.

The earliest bit I remember involved being in an awkward pit behind some stairs. I had to jump – very slowly and driftily – high enough to catch myself at the top and pull myself up onto the stair landing; this was complicated by there being a two-dimensional neon-glowing cobra wandering around. I caught it, threw it into the little pit I'd been in, and clambered out. The stairs looped around strangely, bringing me back where I'd been in short order; I jumped back down into that little pit, stomped the cobra, then wandered off through a hidden passage, talking to the cobra in a suddenly friendly manner.

I can't remember how I got here from there, but after a bit I was in a car with my mother, talking a nighttime drive through a semi-ruralish area. In the sky, I showed her some of my plans for the next bits of Rita: a scene in a kitchen between Rita1 and Carol1. Rita was glowing; the lights went out and she disintegrated into an angular line drawing, as if she was in a vector game, then those lines simplified and broke up and rearranged themselves into a really complicated array of sine waves plotted in slight 3d perspective. The waves overlapped and flowed (and I winced at the shortcuts I'd taken here and there in animating this). Then the waves shifted from a horizontal flow to one going up and to the right, and coalesced into a multicolored line. Every few color changes, a sub-line would branch off briefly, taking a little 45° turn, then another one back to parallel the main line. Some of them went backwards; they all ended after a very short time. But as the line scrolled by, some of the branches started getting longer and longer, growing little sub-branches of their own, splitting and spreading until there was too much to fit in the frame at once. The view scrolled back and forth some, examining the whole width of this design.

I felt like this sequence went on a bit too long, and needed to be cut down before it actually went into the comic. (I have a climax planned that sort of touches on some of the same themes I felt this was abstractly discussing, by the way.)

Then we were at an earlier point in the drive, before I showed off this sequence. Instead of taking a left turn to a long looping detour, we jinked right into a military base, and drove into a tight little tunnel. The car was now a little off-road four-wheeler, and I was hanging on the back; I had to duck my head lest it be brushed against the bright yellow plastic of the tunnel.

We came out into an office and got off the four-wheeler. I was presented with a check I'd given the clerks the last time I'd been here, that hadn't gone through. Probably because I'd signed it “Katie Rice” instead of with my own name. It was also an oversized one of my business cards but that seemed to be perfectly acceptable. So I dug in my bag and found another card – I had to awkwardly tear it off of a set of three, that were I perfectly cut – and wrote a new check for $20 (covering both that bad check and this passage) and handed it over. We were free to proceed.

Which we did on foot, instead of on that vehicle. There were several large rooms, connected by tight little tunnels I could barely get through. Eventually I ended up by myself in a dark, vast arcade, full of huge versions of games. And lots of people wandering around. Nobody was playing the games, the y'all seemed to have places to be. I paused before a reinterpretation of Dig-Dug that had you zooming through space, following chains of fruit bonus pickups at high speed, then diving into giant space gourds full of dirt for what I assume would have been some form of more digging-oriented game play, but I wandered off around that point in the demo.

I wandered to a different part of that room, organized like a bookstore. As I went up and down the aisles, I dug a handful of change out of my right pocket, and started filtering out the quarters. I am pretty sure I ended up with more quarters than I had coins of any kind at first; dream money is weird I guess. I put the quarters in my right pocket, and the other coins in the left, without at all remarking on the fact that I was wearing jeans – something I haven't really done since before I transitioned.

Now that I had quarters, I wanted to go try some of these games. But instead of going directly back, I went through another tight tunnel to an area I'd been in before, I think it was some kind of spa? I can't remember. Whatever it was, the tunnel got tighter, until I had to turn around and start climbing down through its close embrace of loose cloth.

And then suddenly I was awake.

 

I lay there for a bit, deciding if I wanted to get up. And then the ipad beside my bed emitted a gentle chime. I picked it up to see what it wanted me to do. The lock screen merely told me it was 7:00, so I unlocked it, and found myself in the Kindle app looking at “The Oversoul 7 Trilogy”, which I'd been reading the night before. It's a weird book about an “Oversoul” being examined, and having to jump between the various humans it's connected to. Interesting synchronicity.

It turned out the chime was a notification for the now-cancelled appointment for a Comcast tech to poke at my net (it went down yesterday, I made an appointment, then a tech showed up to fix the net for a different apartment in my building, and fixed mine while he was at it). I rolled over and decided to go back too sleep, but couldn't. Eventually I picked up the ipad and started writing this. When I got to the point of writing about it going ding, another notification for the same appointment popped up and went ding again.

I'm never sure if synchronicity happens because some part of my brain is looking for patterns, or if there's something actually there. Who knows.

Anyway, that's the dream I had this morning.

the dream of being a confused old lady simulation

I had a confusing dream that included working on Rita in front of a wide floor-to-ceiling window, leaving my apartment to find myself in some kind of multi-artist studio, and finding myself lost in the crowded space behind the desk of someone who worked in lots of real media and small sculpture.

Then some people found me and brought me back to my place. They started digging in my closets. The woman came out half hidden in a brightly colored bondage sack of some kind; when I unzipped it she was wearing a blue and white harlequin fetish outfit, and may have become rubber. Then the guy spoke softly to me and plugged a thick, multi-strand cable into my right eye.

I woke up with a start, convinced I am actually in some kind of virtual rest home for broken brain dumps.

Then I went back to sleep because it was like 5AM and I didn’t feel like getting out of bed.

I would sort of like to work the blue and white artificial harlequin into Rita but I don’t think I have the room. Oh and also the sequence of Rita I was drawing in the dream was an extended superhero riff, which… no, just no.

Speaking of Rita, once I get out of bed I’m going to make two little tweaks on things the printer caught, and send off what should be the final files for book 2.

finally watching Asterix cartoons

Nick came over yesterday; as we often do, we curled up in the living room and watched some media he’d brought. This time it turned out to be “Asterix in Britain”. In Dutch.

And I discovered that I’ve read enough Asterix that it really didn’t matter that it wasn’t in English (aside from the occasional veddy veddy English interjection). I know the characters, I know the general shape of how the story’s going to play out. I’m sure we missed out on a lot of the jokes and terrible puns, but on the other hand this also forced Nick to pay more attention to the visuals then he normally would – I joked that he was seeing this cartoon the way I see everything.

This was the first time I’ve seen one of the films; I knew there had been a few (Wikipedia says there are eight animated features, and four live-action) but had never tracked any down. I was really, really impressed by how lovingly animated all the jowly, pudgy people of the Asterix world were; everyone had just about exactly the same level of detail as the drawings in the comic.

I never realized until now what a whiny baby Obelix can be, though. Or that Asterix and Obelix are basically professional freedom fighters – about half the stories are in the general format of “A&O leave the tiny Gaulish village they defend, wander into some other part of Europe, and push back Roman forces there”.

Anyway. I’m debating between taking a nap, or taking some overdue books down to the library and poking at some Rita down there. Having a carb-heavy cookie at the cafe with Nick this morning probably didn’t help my awakeness, to be honest.

definitely feeling spring

Today I’m puttering around the house in 4″ heels. I just got out of the bathroom, where I dyed my hair back to its usual color of a red-to-orange gradient. (With a big black patch at the back because I really need to bleach it again but whatever.)

I am also trying to return exercise to my life so I can be in something like the shape I was during the year of burlesque.

Hello, glamour. It’s been a while. I’ve missed you.

Edit, a couple hours later. Summon your glamorous self and you get it; Glamorous Peggy came out, weighed herself, sighed at what Mopey Peggy let happen to her body, and signed up for an intro to pole dance class. Because I have no willpower for Just Exercising, but hell yeah will I go Learn To Dance.

(Glamorous Peggy did not sigh too hard, as I’m only about 7-12 pounds above my weight during Peak Burlesque, plus being kinda flabby. I’ve been letting myself go but I haven’t been REALLY letting myself go.)

MOOCH

Wake up at 3:30am, according to the phone's clock. Put phone back down on the floor next to the bed.

Have a drink of water from the glass sitting next to the bed.

See the word “MOOCH” floating in the very bottom of the glass, in luminous white letters. Just for a moment. Then it blinks out.

. . . .

I'm pretty sure this was just some crazy refraction going on with the water, the bottom of the glass and it's clear stem, and the white “3:30” on the phone's screen, pointing straight up to the ceiling, plus my bad eyesight when the glasses are still on the floor, but damn that was unsettling.

Back to sleep.

 

TxK Considered As A Work Of Abstract Art

Tweets from a little earlier:

I have this sudden urge to write a review that starts “With TxK, Jeff Minter has established himself as one of the preeminent abstract artists of this age.” I would then go on to establish a context firmly grounded in abstract art, thoroughly ignoring Minter’s strong identity as A Maker Of Games. Because I kinda feel like it DOES stand on its own as an art piece. It’d be totally at home next to one of Kandinsky’s abstractions – maybe as an eternal video loop playing itself, maybe as a framed screen with a set of controls mounted beneath it.

I mean it is also an abstract art piece that occasionally urges you to INGEST CLOCKWORK MALAISE but that’s part of its post-modern charm. It’s much less self-deconstructing than Minter’s previous take on this theme; Space Giraffe was a deliberate inversion of the Tube Shooter in a lot of ways. And SG occasionally became a little too self-aware – the dreamy atmosphere of its bonus rounds were constantly punctured by comedy burps. TxK is more interested in being a pure, polished instance of its theme, and thus keeps the deconstruction to the sides.

But I’m drifting into more normal game review territory. Hmm. Compare the shattering effects to the broken angles of the Vorticists. I mean TxK can definitely be placed into the Futurist/Vorticist space. Look at some of this stuff. In particular:

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Minter’s work is clearly in a different medium (and better reproduced; the Futurist/Vorticist work is phone camera shots taken in the library from a book on that movement), but I feel like there’s a definite set of shared visual concerns that unites his abstract art with these earlier works. Futurists and Vorticists were fascinated by movement, and found ways to stutter and shatter images on the canvas to represent it in new ways; Minter continuously shatters and fragments his subjects to create shimmering fireworks on his tiny little glowing canvas.

Anyway. That’s it. I should get moving on my comic book but I really wanted to spend a few moments actively playing the “are games art?” game by considering something solidly and enthusiastically A Game as a piece of abstract art.

10/10, I bought a fucking Vita just to play this thing and it was totally worth it.

The Lego Movie (contains spoilers)

I just saw The Lego Movie. It was fun and clever and generally a treat for the eyeballs, but I feel like it has a serious conflict with itself at its core.

Spoilers behind the cut, if you care. Continue reading

Yesterday I went out running for the first time in forever. As I expected, my calves are aching like crazy today. They should hopefully be recovered by tomorrow, at which point I will go out running again. My winter travel is over; it’s time to get back into shape.

Yesterday I also took the bus and light rail down to the airport Hilton to attend a staff meeting for Rainfurrest. There are now several things I need to draw, unsurprisingly; this is part of how the artist GoH pays for her swanky suite in the hotel. I basically played TxK all the way down, with surprisingly little drop in battery charge on the Vita.

I was planning on going to a party yesterday evening, but it would have involved more bus riding, and the weather turned really shitty in the afternoon, so I just stayed home and poked at the web while my legs were beginning to grumble about what I did to them in the morning. And um played some more txk and um I had a few rounds of it before I got out of bed this morning and no shut up I don’t have a problem it’s perfectly normal to see a glowing web with things coming up out of it when you close your eyes i can stop playing any time i like.

Today, I think I might go to Trader Joe’s and get a few bits of food things. The fridge is oh so delightfully almost empty, and I aim to keep it that way, but I do need a few more things in there. Bacon and eggs for occasional protein-heavy breakfasts, for instance!

I’m also vaguely debating going to see the Lego Movie. It sounds really, really fun, except for an aggressively gynophobic bit at the end because LEGO IS FOR BOYS NOW. Apparently. Sigh.

I may also try to record a video for the Patreon campaign I’m putting together, and soft-launch that. I had a couple people say they’d totally support me if I did one, so I may as well see what happens, right?

Aaand, a possibly-TMI brief dispatch from the world of transition: this morning I woke up with an aching need between my legs that could not be fulfilled because it involved the vagina I don’t currently have. Arrgh. I really need to get things moving on fixing that soon.

game review: TxK

I'd pretty much decided to go acquire a Vita today on which to play Jeff Minter's new game TxK. After discovering my mom was in the hospital, I was pushed over the brink – I wanted something to distract myself from worrying about her.

This isn't the first time Minter has been a system seller for me; the promise of him working on an ultimately-cancelled game on the GameCube was part of why I got one of those (that and Treasure doing exclusives for it), and his Space Giraffe helped sway me to a 360. Minter's a long-time favorite developer since the c64 days; I'm pretty much one of his One Thousand True Fans. I'll buy pretty much anything he puts out on a machine I have. So this review may be kind of biased.

I now have a $250 device (including the expensive Sony memory card it didn't come with) that plays a sweeter version of Tempest that was in the original arcade cabinet, and fits in my pocket. As always I wish I had a spiny wheel, and holding the Vita for extended periods of time starts to hurt, but goddamn, I have a $250 pocket sized device that plays a note-perfect version of Super Tempest, this is everything ten year old me didn't dare to ever dream of. Well, actually purse sized, what with me never wearing pants. But you get the idea.

I've only had a few games so far. Started to get the hang of its systems. Seen the delightfully chill bonus round twice, and very quickly died.

It is, of course, not actually a vector display. But it's a perfect fake. I can't see any pixels, and the Vita can throw around a hell of a lot of fake vectors. Lots more than a real vector display ever could. TxK is quite unabashedly Tempest, but it's super space Tempest that never has to worry about how long it takes to move the beam around. Every level is full of weird faint background elements, the enemies are surprisingly detailed.

It looks pretty in screenshots, but it's amazing in motion. Everything is silky smooth; the abstract neon shapes are instantly recognizable as one enemy or another. It doesn't rely on sound cues as much as Giraffe did; this is a game for one sense only. But it sure makes that sense happy.

One thing I like is that once you begin to get the hang of it there's a lot of little moments that make you feel awesome. Getting saved from an enemy because you picked up a power up as it was dragging you down the web, which made the AI droid pop up and shoot it. Saving yourself from an enemy dragging you down by a timely super zap. Spawning an extra life (cued by a robot voice saying “extra”), dying, and grabbing the life (robot says “life”) as you drop down onto the edge of the web. It makes you say “Yesssss!” when things like that happen, and there's a decent number of them. Ultimately this is a cruel and unforgiving game, but along the way to your doom it wants to give you a lot of little moments where you feel like a rock star. That's important!

It does feel a little cramped sometimes. The tiny screen plus the odd shapes of some levels means it's easy to lose track of enemies off the edge of the screen sometimes. And the short throw of the Vita's stick is honestly little different from using d-pad so far. This may change if I get some of those attachments that mimick the horns on a PS controller, I may just not have much finesse due to how I end up holding the thing.

Me being me, I kind of wish it had a “more visual feedback” mode. But I am in the .5% of the gaming public who was wired to appreciate Minter's previous Tempest riff “Space Giraffe”. Most people are not a life support system for a visual cortex like me. This game can be appreciated by people who have devoted a more normal amount of their processing power to their eyes. And if it does start feeling easy, hey, 360s are cheap now. You know what to graduate to.

I spent $250 for this game, and this game alone. There are a few other Vita-only games I'll probably get later on. But I feel like I will be getting my money's worth even if I buy nothing else for this machine.

I guess that's a pretty strong recommendation.

If you already have a Vita it's only ten bucks. If you have any love for arcadey shootemups, or for vector displays, I think this one is really a no-brainer of a purchase.

 

RET’S CREEN UP

So yeah. Since about mid-december of last year, my fridge has kind of been a wasteland. There’s stuff in there of unknown age and freshness, a package of bacon that was half-consumed at some point, elderly lettuce that may have never been opened, eggs of unknown vintage.

Every time I came home from a trip, I’d just sort of look at all this stuff and think “ugh I don’t know if this is any good and I don’t want to try to figure that out because I have no energy” and then I’d either go get pizza or grab some cheap pasta, because these things are just so simple.

I mean, I also had no energy because winter. Travel to New Orleans for a couple weeks, come back in the dead of winter, feel drained. Go to San Francisco for a long weekend for Further Confusion, come back with some serious con crud that might have been pneumonia. Plus it’s still winter. No energy. And just as I’m starting to recover from that, I went down to New Orleans for Wizard World.

And when I’d go to the store while I was back in Seattle, I’d be like “I dunno if what I have in the fridge is good or not and I don’t wanna waste it”. And then I’d never check on the age of that stuff and the cycle just continued.

Well, fuck it. I’m home again, and I won’t be traveling until the middle of May. It’s time to cut my losses and just empty all this ambiguity out of my fridge, and start actually putting some furshlugginer protein into my regular diet again. “Empty fridge” is at the top of my to-do list for today, followed by “Rita” and “triage phone messages”, because I have a bunch piled up that need to at least have the notification cleared on my phone.

HI IM A GROWN UPPE oh god fml

(Next week: START DRAGGING MYSELF TO YOGA AGAIN and unkink my damn spine. Same thing: I’d come back and be all “oh god I’m pooped and besides I’ll just be leaving in a week anyway”… for a couple months in a row.)