As video games started to have multiple characters available to choose form, a convention emerged: dudes are slow but can take lots of damage, while girls are fast and easy to break. (Oh, and of course there’s also the character with medium HP and speed. Who is always a dude too.)
Nowadays, there are a lot of games that let you customize your character in terms of both appearance and attributes. But I find that if I’m handed a blank slate and a bunch of character points, I will pretty much always end up with a fast, low-HP character. Hell, give me a game about little spaceships flying around and shooting things and I’ll take the highly-maneuverable glass cannon.
I find myself suddenly wondering: is this a play style I have simply been trained to be better at because it’s what I had to learn to use if I was going to choose the female character? Or is it what I innately prefer, and it’s only a concidence that it happens to be what’s traditionally mapped onto female characters?