3D model ref workflow version 3

My previous workflow for 3D reference positioning just kinda… quit working. I don’t know why. I think it was around the time I upgraded to CS6, but downgrading to CS5 didn’t fix it. I flailed around for a while, thinking crazy thoughts like “maybe Blender can do it”, tried a photo-match feature in Sketchup, and then after giving up for a while I thought about how Sketchup’s photo-match feature works and came up with a simple way that works better than my previous workflow.

I think I may have used this for the last panel of 3D ref in Rita, but hey, it’ll be there when I need it for the next time.

  1. Expand subdivision into a mesh, export an .obj from Silo.
  2. Load rough page into Photoshop. Convert from indexed to RGB.
  3. 3d->new layer from 3d file.
  4. Keeping the object’s ‘current view’ selected in the 3D window, switch to the move tool.
  5. Rotate and transpose the CAMERA VIEW to match the sketch. DO NOT MOVE THE MODEL AROUND. Keep the model in the center of the 3d space.
  6. Also futz with the field of view in the 3D panel to match whatever exaggerated perspective I’ve done in my sketch.
  7. Export a transparent png, drop into AI, draw.

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