{"id":771,"date":"2012-09-02T11:12:16","date_gmt":"2012-09-02T18:12:16","guid":{"rendered":"http:\/\/egypt.urnash.com\/rita\/?p=771"},"modified":"2012-09-11T11:19:26","modified_gmt":"2012-09-11T18:19:26","slug":"dr0ne","status":"publish","type":"post","link":"http:\/\/egypt.urnash.com\/rita\/2012\/09\/02\/dr0ne\/","title":{"rendered":"DR0NE"},"content":{"rendered":"<p>So here&#8217;s something that might be interesting &#8211; a Youtube original series called &#8220;DR0NE&#8221;, about a military combat robot in trouble.<\/p>\n<p><iframe loading=\"lazy\" width=\"560\" height=\"315\" src=\"http:\/\/www.youtube.com\/embed\/u8PzkGM60Lc\" frameborder=\"0\" fullscreen><\/iframe><\/p>\n<p>Although one thing bugged me about it very quickly: in the protagonist&#8217;s view of the combat scenes, there are target reticules over both friendlies and enemies. These reticules are almost absolutely identical for both sides; the friendly ones are, to my eyes, MORE visually interesting because they have &#8220;FRIENDLY&#8221; written by them, while the enemies just have anonymous reticules.<\/p>\n<p>Moreover, there&#8217;s a lot of scenes where the enemies are against a bright sky &#8211; and the white reticule is almost completely invisible against it. This is just some terrible information design.<\/p>\n<p>So I guess this leads me to propose two theories of information overlay design:<\/p>\n<p>1. Important information should be more prominent than unimportant information. In the example here of a combat HUD, for instance, the reticules over enemies should be much more <em>noticeable<\/em> than those over friendlies, which can be achieved by color, shape, and amount of detail.<\/p>\n<p>2. Your HUD should always be visible over the world. If you want it to be all white as in this example (which I would not recommend, color is an important cue) then find SOME way to make your information appear over bright things &#8211; maybe a black outline behind it, maybe having mission-critical stuff blink between black and white, SOMETHING.<\/p>\n<p>I&#8217;ve been thinking about this sort of thing a lot, since I&#8217;m constantly superimposing bits of Rita1&#8217;s HUD on the world. I do things like big gaudy triangles with exclamation points hovering over the heads of hostiles to make it a pretty unambiguous communication to both the reader and to Rita that HERE IS A VERY IMPORTANT THING, I&#8217;ll hint at color changes here and there &#8211; admittedly I&#8217;m constrained in that a lot by the abstracted nature of the comic; if I was doing more representational color, you&#8217;d definitely be seeing bright reds and yellows as cues for DANGER!!! and CAUTION!!.<\/p>\n<p>I&#8217;m not entirely sure this little piece is worth critiquing &#8211; but heck, seeing it made me codify a couple of the unconscious rules I&#8217;d been applying in the comic, so I guess that&#8217;s good!<\/p>\n<p>It&#8217;s also worth noting that this HUD is MARGINALLY better than the Terminator&#8217;s; <a href=http:\/\/www.youtube.com\/watch?v=9MeaaCwBW28>here&#8217;s a compilation of all those scenes from Terminator 2<\/a>. Notice how pretty much ALL the text overlays are out on the periphery of the screen, drawing your attention away from what&#8217;s happening? Bad, bad, bad design, at least from the point of view of &#8220;would this work for an enhanced human&#8221;.<\/p>\n<p>(Also there is the plot hole where the drone is clearly shown to be able to see through walls now and then, but is then surrounded. I guess its heat-sensing camera takes power it doesn&#8217;t have? Or the environment it&#8217;s in before that is really IR-opaque? I dunno, it bugs me that they spend several shots establishing quite firmly that it can see through walls, then have him ambushed.)<\/p>\n","protected":false},"excerpt":{"rendered":"<p>So here&#8217;s something that might be interesting &#8211; a Youtube original series called &#8220;DR0NE&#8221;, about a military combat robot in trouble. Although one thing bugged me about it very quickly: in the protagonist&#8217;s view of the combat scenes, there are target reticules over both friendlies and enemies. These reticules are almost absolutely identical for both [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[3],"tags":[],"class_list":["post-771","post","type-post","status-publish","format-standard","hentry","category-blog"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"http:\/\/egypt.urnash.com\/rita\/wp-json\/wp\/v2\/posts\/771","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/egypt.urnash.com\/rita\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/egypt.urnash.com\/rita\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/egypt.urnash.com\/rita\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/egypt.urnash.com\/rita\/wp-json\/wp\/v2\/comments?post=771"}],"version-history":[{"count":10,"href":"http:\/\/egypt.urnash.com\/rita\/wp-json\/wp\/v2\/posts\/771\/revisions"}],"predecessor-version":[{"id":830,"href":"http:\/\/egypt.urnash.com\/rita\/wp-json\/wp\/v2\/posts\/771\/revisions\/830"}],"wp:attachment":[{"href":"http:\/\/egypt.urnash.com\/rita\/wp-json\/wp\/v2\/media?parent=771"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/egypt.urnash.com\/rita\/wp-json\/wp\/v2\/categories?post=771"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/egypt.urnash.com\/rita\/wp-json\/wp\/v2\/tags?post=771"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}