Research (II)

It’s just been that kind of a month. I think I am probably still recovering from Hurricane Ida. And maybe from some old Katrina PTSD that Ida dredged up, as well. I feel like I have at least one more “my characters sitting in a big library reading” drawing in me. Possibly also because we got some new bookshelves this week, and I’ve been working on finally getting all my books out of boxes and onto shelves.

This one’s a bit of an experiment; I have a commission at the sketch stage that I think will be well-served by evoking a Japanese woodblock print feeling. Sometimes when I want to explore stuff like that I will make room in the price range for the commission to fuck up and redo from scratch; this time I felt like exploring it in some personal work.

I tried four different ways to get an outline happening:

my initial shitty rough

Astute’s Dynamic Sketch tool

just some simple, monoweight lines

trying to make Illustrator automatically add an extra, thick outline to everything

illustrator’s Blob Brush

The blob brush looked the best, but I kind of hate the blob brush because it feels like working in Flash. And it still felt kind of really sloppy no matter what I did. So I just did a slight variant of my usual methods: I drew some solid-filled shapes, and had an outline on them. I had to be a little more careful about certain aspects of how I overlapped the shapes to make sure the outlines looked good, but it was only slightly slower than my normal methods, and felt a lot less insane than trying to nail the whole thing down as a composition in the line stage, then decide how to best flood-fill everything. Probably by using Live Paint.

Which, yes, is a thing most artists do all the goddamn time, I know. I haven’t been working lines-first since about 2000 and it really just breaks a lot of my workflow to do that.

My original sketch had her kind of flopping coils onto the shelves, but it didn’t feel right. So I looked at some pictures of snakes climbing up sheer walls and ladders and trees, cloned the body layer, and drew something new on the original layer.I liked the results so I deleted the copy.

And then I had to fill some more bookshelves. I drew new book-spine brushes instead of using the ones from the previous picture, and thought a bit about ways to quickly shuffle around the brushes and colors on them. Astute’s Super Marquee is already a tool that’s found a place in my workflow, and its ability to select a randomized subset of the paths in the area it’s selecting was super useful here. I threw together the above image to share it this process on the Astute chat; I could maybe add some more details to how it’s done, but that’s for some other time.

Overall this took about seven hours to do. Which feels like a while for me for a single character drawing, but I spent a couple hours on things like “testing four different approaches to creating a fake ‘ink line’ look”, “making the pattern on her clothes via some tools that let me make symmetry groups that Illustrator’s native pattern tools can’t handle”, and “figuring out why the rug pattern that I generated with the source of a Twitter bot is coming in as black-on-black”.

Anyway. Patreon supporters can get the AI file over here if they want to pick it apart; if you have a blank space on your wall, in your cupboard, or on your body that you think this image would fill nicely, you can get it printed on a bunch of stuff over on Redbubble.

Five Candles, Six Stars

secrets, darkness, midnight rite

calling Cassiel via Mercury on the sousaphone

sombre nighttime lurking orchestral, mighty and dark and all alone

—-

I found this lurking in an old sketchbook file from 2018 and cleaned it up today. I don’t think this was anything like the way 2018 me would have finished it but I’m pretty happy with the end result.

High-res on Patreon, prints on Redbubble, if you have a spot on your wall that you think would be best-served by covering it up with a snake lady invoking the angel of Jupiter.

Your Own Personal Lilith

click for naked snake lady

A while back I doodled this out in about a half an hour. It sat around unfinished for a good while. Today I pulled it up to experiment with some texture techniques, and ended up spending an hour getting it to where it is now. I’m still not entirely sure it’s finished but it’s good enough for now.

Dunno why I felt a need to draw my cobra sorceress character as a lamia, but here it is. I should really draw her with clothes again; it’s been forever.

dailysnek: coffee smirk

 

So lately when I’ve been feeling unmotivated to work on the huge, complex backgrounds of Parallax, I’ve been trying to at least make myself open up Illustrator and do some drawings of my cobra character Kalinda. (Who is also sometimes an archaeopteryx, it’s complicated.) I have been referring to these drawings as “#dailysnek” even though they are not a thing I do every day.

Today, I went out to the Meowtropolitan (a coffee shop with a room full of very very jaded cats) with Nick. On the way I decided that it would be nice to work on a bit of design I need to do for Parallax but it was by no means necessary; if all I did was to do a color version of a Daily Snek, that would be perfectly fine. I’ve generally been sluggish and unproductive lately, and I figured actually finishing something would be a nice change from “slowly picking away at complex two-page spread backgrounds”.

Worth noting: the smoke coming off of her cup is one path, with a moderately complex Appearance stack on it.

The bottommost stroke has an asterisk next to its weight because it’s got a variable width profile applied to it.

And here are all of the #dailysnek doodles thus far. Will I keep doing these? I dunno. It’s been fun so far, and people seem to like them. Click them to embiggenate.

the is is the only one that involved looking at an actual photo of a real snake, I should do that more often to figure out how to properly pile up her coils.

And then, having done this, I used the last half-hour of my Mac’s battery life to rough out a spaceship design for Parallax. Yay!

Still needs some work to turn it into something I can drop into Silo and use as reference to model. But there’s a good start there at the bottom, with some shapes that evoke assorted 70’s spaceships (mostly the Liberator from Blake’s 7, which always looked like it was going backwards, and maybe a little of the Vipers from Battlestar Galactica. Though I think I’ll try to downplay that as I work on them, as this is an eight-person shuttle with its own stardrive rather than a two-seat fighter that lives on a carrier.)

Time For A Good Book

A few days ago I was in the space of wanting to draw and having no desire to work on big projects, and no other ideas. So I asked on Mastodon.

“Kalinda.” “Kalinda.” “Naked in a coffee house.” “Kalinda TFing someone.”

I didn’t feel up to an actual TF scene so here’s a snake lady naked in a coffeehouse. With sensibly-sized boobs, and with absurdly oversized ones, because I felt like drawing big cartoon titties.

big cartoon titties version, absurdly huge cartoon titties version

If you are curious, the book is part six of the Penwiper Saga, “The Curious Adventure of the Gyrobicupola”.

a model sheet

Kalinda // cobra mode // model

(click for fullsize, because boobs)

I felt an urge to do a model sheet of my cobra character Kalinda. Who is also occasionally an archaeopteryx, and was probably a raccoon in her backstory; it’s complicated, and she’s not really a reliable narrator.

She does wear clothes. Just not in this model sheet.

I really should organize all my character model sheets in one place sometime for when I want to get other people to draw them.

Unicorn Torture For Fun And Profit

yeah so the ex-with-benefits linked to a picture of a unicorn with her mouth where one nipple should be and then we kinda went off on a tangent of my cobra sorceress character doing Absolutely Horrible But Sexy Similar Things to the ex’s unicorn character, who is sometimes said cobra’s magically-altered sex toy.

Don’t worry, Noelle gets her arms back and her mouth where it normally belongs as soon as it stops being funny, or once the scene ends.