fill doodles/cheap illustrator puppetry

Now and then I go through the Adobe Illustrator subreddit and answer some questions nobody else has had a good answer to. Usually this means I am procrastinating.

One person wanted to know how to draw a thing and kinda do puppetry with it.

I usually do stuff like this this way:

  1. Draw your limb.
  2. Select it and drag it into the brush panel. Make an art brush.
  3. Choose “scale proportionately” under the brush scale options.
  4. Draw some lines with this art brush. Maybe hit the “options” button in the brush pane and turn on “flip across” if needed.

If one part ends up way off-center as a brush, try this:

  1. drag the brush to an empty part of the artboard (do not drag it over a shape, if you do AI will try to apply it to that shape, even if it’s on a locked layer)
  2. view>outline
  3. notice the big invisible rectangle around your shape? Drag it out (using shift to constrain the drag) until its center is pretty much on the center of your shape.
  4. select all the stuff that makes up the copy of the brush you just dragged out, including the invisible rectangle, and alt-drag it over the brush in the brush palette. (Mostly I don’t draw limbs with this to be honest – I use this for a lot of repeated details in my comics like tattoos or logos on clothing.)

With everything selected, you can see that the arms and legs on those two dudes at the bottom are just simple lines, quickly drawn with the pencil tool. I grabbed the point at right elbow of the running dude and moved it around until the elbow roughly aligned; originally the big elbow bump was very definitely not on the joint.

(Also this way of drawing elbows is totally based off of the way Fred Hembeck draws knees. Because it made me laugh, and whenever I do images to explain or work out something asked on a forum, I always try to make them funny.)

You could easily do full-color art for your puppet parts; I didn’t feel like bothering. Also there is the new Puppet Warp to fool with; this way is a lot easier if you’re gonna do a lot of re-use. I don’t use it for puppet parts, but I do use it for repeated stuff in my comics – logos on clothing, tattoos, whatever.


And then here is some abuse of pattern fills.

“use pattern fills full of whatever” was one of two and a half ways I gave someone who wanted to duplicate an image that was made of two colors: white, and a big bunch of smeary painterly color swirls.

  1. Draw your thing in B&W
  2. On a new layer, make a bunch of multicolor stuff that more than covers it. Probably just draw some semi-transparent shapes with gaussian blurs applied. Or whatever.
  3. Select all that stuff from step 2 and drag it into the Swatches palette to make a pattern fill.
  4. Turn off that layer.
  5. Select all your black stuff (select>Same will help here). Apply your new pattern swatch.
  6. With everything still selected, hold down the `/~ key while using the Selection, Direct Selection, Scale, or Rotate tools. This will affect only the fill pattern’s location. (The Free Transform tool will not do this. Use the older, separate tools.)

(The half a way was to use a global swatch to draw your stuff, then alt-drag the pattern swatch OVER the original swatch. And the other way involved putting your B&W art in a layer’s transparency mask, then drawing a bunch of colorful stuff on the layer. I’m sure I go into that in more detail somewhere in the Illustrator posts on here.)

I didn’t save the source of the puppetry piece but here’s the fill pattern’s source.

How To An Illustrator: sharing stuff across files when cut-and-paste breaks down.

Sometimes, when you want to copy a complex appearance between two documents, Illustrator will decide it wants to expand the effect instead. This is rarely a thing I want – one easy-to-edit path can become many complicated paths.

Here’s a way to work around it.

  1. Open the document with the path whose style you want to clone into the new document.
  2. Select that path and create a new Graphic Style from it.
  3. Save the document.
  4. Open the document you want to bring the troublesome style into.
  5. Hit the ‘library’ button at the lower left of the Graphic Styles palette; choose “Other Library…” at the bottom, then use the file requestor this invokes to select the file from step 1.
  6. Double-click the style to bring it into your document’s Graphic Styles. Or just select it and draw a shape, that works too.
  7. Keep on drawin’.

 

You can use this trick to clone brushes, palette swatches, and symbols from other files. Maybe for some other stuff, too; Illustrator has a ton of palettes and I might be forgetting something! For multi-file projects it can be very useful to have one central file where you store all of these kinds of things.

You can also make your libraries show up in the ‘User Defined’ submenu by putting them in a certain place in the filesystem – check the manual for that, it’s a different place for each class of palette on OSX and Windows. The “Libraries” palette is, I think, supposed to make this easier and to sync between computers, but I’ve never played with it.

How To An Illustrator: shitty printing

Because sometimes you want things to look like a crappy, blown-out xerox. Or at least one person on /r/adobeillustrator did.

  1. click on the circle to the right of the layer with your b&w image to target the whole layer for effects
  2. open the appearance palette
  3. effect>sketch>reticulation
  4. effect>stylize>inner glow (set it to white, 100%, probably a pretty large blur)
  5. effect>sketch>photocopy
  6. click on the effect names in the appearance palette to edit them

If you don’t want texture in black areas you’ve drawn over white areas then do a bunch of Pathfinder to make it just white shapes.

Illustrator experiments: the chiseled look

So today BoingBoing posted some work by a Russian illustrator named Maxim Shkret.

I’m pretty sure his work is done in a 3D program. But I asked myself “how could I get something like this in Illustrator?” and fooled around a little bit.

After some fiddling with needlessly complex setups that didn’t work anyway, I realized I could do it pretty simply: tell Illustrator to draw two variable-width strokes, one for each side of the line, each in a different gradient.

The above screengrabs are for one of the six related styles I made while experimenting; I’ve got it at different stroke weights (3/6/9pt), and with one of the gradients reversed. The lips are also done with double-gradient strokes; the other shading is simple blurred shapes.

The fun part here is that the hair can be knocked out super quickly with the pencil tool. I could very quickly draw some chunky, super-stylized plastic-looking hair.

It still looks interesting with different colors, too. I may have to experiment with this further and try to do a piece using this. I’m not sure what kind of looks would go well with it.

Anyway. I thought I’d share this little experiment.

How To Write Gooder

A while back someone on Tumblr asked me how to get better at writing. This is what I replied.

It’s been sitting in a text editor window ever since. I decided to post it here before closing it and consigning it to the aether forever.

—-

Read.

Read great stuff. Read garbage. Read stuff everyone says is garbage even though they sell a ton. Read stuff everyone says is great that you think is garbage. Read stuff everyone says is garbage that you think is great. Read your favorite genre. Read other genres. Read that tedious shit they put in the New Yorker where nothing ever happens except for some white people not quite getting a divorce. Read stuff you think is great now that you’ll think is garbage in ten or twenty years.

And don’t just read it. Think about it. Ask yourself why the stuff you think is great is great, why the garbage is garbage, what appeals in the terrible best-sellers, what appeals in the great best-sellers. Develop a sense of what makes writing, plotting, characterization, and storytelling good or bad. Then apply that sense to your own writing. If a piece doesn’t pass that test then fix it until it does, if you think there’s something worth salvaging in it. If you don’t know how to fix it then ask how one or another of your favorite authors would fix it.

Read that book you loved ten years ago and read every few years and still love. But don’t just read it. Get a paper copy of it and start *dissecting* it – take notes in the margins. This bit supports this major theme of the story. That bit is an awesome grammar trick you didn’t notice until the third time you read it. This bit is just fucking amazing writing. This bit touched something important in your budding pre-teen sexuality. This bit contradicts that other bit (intentionally?). Here’s a major turning point in the story; here’s a major turning point in this particular character’s story. Flense the story’s skin and muscle off its bones, think about how one supports the other and how badly it would work without some part.

(Doing that is why the last third of Rita is shaped the way it is – I picked up *Use Of Weapons* to re-read as a way of saying goodbye to Iain when he died far too early; I started asking myself how and why he twisted the timeline into knots in that story, and what he had to do to make it work, then applied that to my own story.)

There’s lots of books on How To Structure A Story. Some are shit. Some are great. Read some of them. Personally my current favorite is the one Film Crit Hulk wrote a while back. Be warned: if you’re reading screenwriting manuals, do not try to fit your seven-act story into the Procrustean bed of a three-act screenplay. Let your story be the shape it needs to be. (But keep in mind Vonnegut’s dictum to respect the reader by starting the story as close to the end as possible; you have to *earn* the reader’s attention if you want to tell the six hundred years of Madeupistan history leading up to the point you want to make.)

Do not get lost in “worldbuilding” and “backstory”. Do not skip it, either. Stories and characters grow out of them. But it doesn’t all need to be on the page. I’ve seen the metaphor of an iceberg: maybe 10% of the shit you come up with for a novel ends up on the page. The rest? Save it for the RPG worldbook.

Getting lost in TVTropes is part of your job. It’s a great resource of common building blocks of stories. But you can’t just mindlessly put tropes together; think about which ones work, which ones you should bend, which ones you should avoid entirely, in service to the *theme* of your story and the *characters*.

Having a theme helps a lot too. Whenever you’re stuck for the next thing to aim the narrative at, you can ask how you can bring the theme(s) back to the fore.

The hardest part: figuring out how people act. I mean fuck I’m an involuted freak who spent twenty years of her life hiding from any and all social interaction and learning how to draw and program. The best background is nothing without characters, full of dreams and goals and successes and failures and foibles. Give them things they want, put obstacles in their way, and then story occurs.

Some people will divide writers into “planners” and “pantsers”: one makes elaborate plans of how the whole plot will unfold before they write a single paragraph, the other just starts writing shit and just goes where instinct takes them. Personally I tend to go back and forth; it’s worth noting that both Stephen King and George R R Martin describe themselves as firmly in the “pantsers” camp, and they’ve sold a fuckton more books than I’m ever likely to. Pantsers tend to be about dropping a bunch of characters into a situation, and seeing how they work their way out; this can involve going down a lot of dead alleys as the characters try things that don’t work out.

Personally, Rita started very pants-y: here’s this robot lady infiltrating a building, why? An assasination, apparently. She’s talking to someone, who? Carol. What’s their relationship? I had some vague ideas for visual tricks I wanted to pull with the multiple-story trick but no real clue of the story; it didn’t really start to come together until a random obstacle I dropped in to stop a Relationship Conversation from going on forever opened his mouth and said he was Rita’s psycho ex, and shattered her reality for her. Then I knew a lot more of how it was going to end; once I knew that, I could say “okay, I’m here, and I want to get here – what’s a midway point?” Then repeat: what’s about midway from the latest page to that midway point? To there? Eventually I get down to having a handful of sentences describing what needs to happen in the current chapter, then to what needs to happen in the next page or two, and then I just start plopping words and doodles onto the page in Illustrator. Absinthe’s been similar, albiet much slower. Parallax is super-planned – we’ve turned to TVTropes, we’ve got a list of Common Star Trek Episode Types we made, we’ve spent a whole year kicking back and forth a framework for a multi-season TV show.

It’s okay for first drafts to be terrible. Now you have something to fix, and that’s a lot easier than having the story burst forth fully-formed like Athena from Zeus’ brow.

If you find someone who you collaborate well with, hold onto that for dear life. I would not be half the writer I am without Nick there to help me. We broke up during Absinthe, then got back together during Rita, and now we’re collaborating both on Parallax and Absinthe. Having another pair of brain hemispheres to toss ideas back and forth is wonderful; they’ll bring in a similar-but-different set of references, loves, inspiration, and knowledge.

But mostly: read a lot; turn off your internal censors and write some absolutely terrible stuff. Then either fix it, or write some more terrible stuff until you have something worth fixing.

Also: go ask someone who knows more about writing than me, 99% of my longform writing output is volleying crazy smut fantasy paragraphs back and forth over a furry muck until someone came, fell asleep, or had to go to work the next morning. honestly I’m not sure they’ll have that much more to say, I mean King’s “On Writing” is basically him saying “read a ton, good and bad, and write a lot while applying the critical eye learnt from your wide reading to your own stuff” plus an assortment of anecdotes from his much longer writing career, just do it again and again until people are willing to pay you for it or you give up.

How To An Illustrator: Distant Mountains

Another answer to a technique question from Reddit: Here's a fast way to make a bunch of mountains fading into clouds in Illustrator. There are others; this is the way I'd do it.

 

1. Make two swatches: pink, blue. Check the “global” box in the swatch options for each of them. Draw a big pink rectangle on one layer, make a new one to draw mountains on.

2. Draw a vague inverted-u shape with whatever tool is quickest. I like the pencil tool, double-click on the pencil tool; turn on 'fill new pencil strokes' and 'edit selected', turn off 'keep selected', it's defaults are terrible for fast drawing.

3. Open the Appearance palette. Visit its menu, uncheck “new art has basic appearance”.

4. Fill your shape with a pink-blue gradient made from those two global swatches. Set it to 90°.

5. Add the roughen and tweak effects to this fill. Roughen at 0% size, detail to taste, corner points; tweak 0% horizontal, vertical to taste, play with the modify checkboxes.

6. Add a new fill using the button at the bottom of the appearance palette. Make it solid pink and on top of the first fill. This will be the clouds.

7. Add the ellipse effect to this fill. Relative, 0pt of extra width/height.

8. More effects: transform, 50% vertical, centered on the bottom center of the object; roughen, 4%. 5/in, smooth; Gaussian blur, 13px.

9. Graphic Styles palette: make a new style.

10. Using this style, draw more mountainous shapes. Use object>arrange to put the lower ones nearer, if you didn't draw them in that order.

Stuff in the Appearance palette should be arranged like this.

If you find this useful, please consider supporting my Patreon.

 

Symmetry

Tonight’s Illustrator how-to: drawing symmetrically.

  1. Draw a big rectangle, centered where you want the center of rotation to be. Far bigger than you anticipate ever drawing in. Like ‘3x as wide as the entire canvas’ big. Give it no stroke and no fill; it’ll become invisible when it’s not selected.
  2. Layers panel: click on the dot to the right of the name of the layer.
  3. effect>distort and transform>transform
  4. in the angle box, type 360/x; in the copies box, type x-1 (where ‘x’ is however many copies of the stuff you draw you want to see – for instance if you wanted to see 15 total copies of your stuff it’d be 360/15 and 14. Illustrator can do simple math in all its numeric input boxes!)
  5. effect>distort and transform>transform – yes, a second one, this time check ‘reflect X’, make one copy, and leave everything else alone.
  6. maybe open up the layer and lock the invisible rectangle so you don’t select it by accident while moving stuff around.
  7. hit up the appearance palette’s dropdown menu, ‘clear appearance’
  8. start drawing shapes
  9. if you want to edit the symmetry, then click on the dot you clicked in step 2, then go to the appearance palette and click on the ‘transform’ entry.
screen-shot-2016-12-06-at-9-47-59-pm

It sounds complicated but it took me like a minute to set up at most, then I doodled this in like another minute or two by drawing a few black and white shapes with the pencil tool.

screen-shot-2016-12-06-at-9-48-03-pm

And here’s a screengrab of the outline view that shows you just how little stuff I actually drew. That little dot near the middle of everything is the center of the big invisible rectangle I drew in step 1.

If at some point you want to tweak individual instances of your symmetric stuff, then click on the dot next to the layer’s name and do object>expand appearance. If ‘expand appearance’ is ghosted then go unlock the invisible rectangle you drew in step 1.

You could also go pay money for Astute Graphics’ MirrorMe plugin, but that tends to not play well with wanting to have symmetry happening across multiple layers, plus I can never remember how to use the damn thing because they only provide documentation in the form of frickin’ youtube videos. This way is covered by what’s already part of AI, and you can do stuff like have, oh, 14 copies of what you draw on one layer, and 11 on another, and expect that to stay consistent across closing and re-opening the file.

 

And here’s a thing I did elaborating on the insectoid mandala I drew for this post.

Fuzzy shading.

k-fuzzshade

A quick (~15min) doodle of Baron K from Parallax, mostly done to test out a shading method someone asked about on Reddit. The uniform is probably off-model, I didn’t bother pulling up the pitch bible.

I’m not sure about the Baron’s eyes here. I need to do some exploration of how to show expressions and keep his eyes looking like cute little beady mouse eyes. Does he look like he’s looking in a particular direction to you?


screen-shot-2016-11-05-at-1-03-01-pm

This is what I ended up with for the shading effect. Choose color, opacity amount, and blur/mezzotint settings to taste; if you make a Graphic Style and draw all your shading using that, you can tweak the appearance then do ‘redefine graphic style’ to apply it to the whole drawing.

k-fuzzshade-defuzz

And this is what it looks like if I turn off the blur and mezzotints. Just a bunch of shapes drawn with the pencil tool and occasional use of ‘draw inside’.