looking at trailers while really stoned can be a big mistake

So there’s this teaser trailer for a ‘Peanuts’ movie that has the comics/animation Internet abuzz. Because everyone grew up with it, and nostalgia is usually about replicating the exact same inputs to trigger memories of happy times.

Me? I don’t have an intense emotional attachment to ‘Peanuts’. I think I kinda want to see this when it comes out. Blue Sky has often been striving for a ‘painted children’s book come to life’ feel, in my eyes, and most of this feels like “Mary Blair painted over every single frame of a moving version of Schulz’ drawings”.

I mean, here’s their first, “Ice Age”. Sadly only a kind of smeary copy of it. But look at how absurdly graphic their shapes are. That sloth with the flat triangle head. The majestic planes of the sabretooth. And there were some shots in that movie that just looked like shimmering, stylized gouache paintings of their majestic Arctic vistas. It was simple cartoony shapes, with a very stylized hand rendering them.

What else have they been up to, anyway. “Ice Age” came out when I was still in animation school, and I pretty much quit seeing All The Animated Movies when I got into the industry. Three more Ice Ages, Robots, an adaptation of Horton Hears A Who, two Rios, and Epic. Wow, “Epic”. That is the least specific name for a film ever.

And also pretty straightforward rendering, at least in the trailers. Dunno.

I think I am definitely interested in seeing ‘Peanuts’. I like that kind of highly abstracted rendering aesthetic applied to 3D animation. If they pull back from this painterly look to a more modeled look as seen in ‘Epic’, I’ll be more meh about it.

(And thinking of this also reminded me there is that Mr Peabody movie out now, which… oh my god, I think I need to see this, this is going to be a two-hour long head massage for the parts of me that like Asterix and Bill & Ted and, well, of course, Mr. Peabody.)

dabbling in soft focus

rita-soft-focus

About one hour of fucking around. Lots of blurred shapes at low opacity.

rita-soft-focus-cu

And a bit of experimentation with d-mesh. Hexagonal pattern fill + big square + 4×4 mesh. Distort until it mostly fits on the shape of the head, then constrain it to only overlap the head with a clipping mask. Then be too lazy to finish off the edges of the hair to make it clear that it’s a solid shape, with corners and thickness.

I might work on this some more, might not. Really I wanted to do something a bit more painterly but I ended up deciding that a modelled drawing of Rita just has to be all airbrushy; she’s a sleek, smooth thing.

(Also I totally suck for not making sure the shapes actually worked as a drawing before getting into the modelling. It was super easy to get lost in details and end up with some seriously weird proportions; luckily Illustrator made it easy to pull things back into shape. If I want to try this again I should really get the full figure all set up before getting into this kind of stuff. Which is, um… basic drawing logic? Hey, like I said. Fucking around.)

Illustrator process: distortion meshes.

Yesterday, I worked on the next page of Rita. It includes a figure lying under a quilt. I decided that this was a perfect job for a distortion mesh; I grabbed some regular gridded details from an earlier page, turned them into a pattern fill, and started futzing about.

Screen Shot 2014-03-14 at 11.18.42AM

I started to notice some distinct quirks about how the mesh was behaving as I started to push it into overlapping itself. I did some crude patches to work around it, but I felt like I still had things to learn. So when I got up today, the first thing I did after showering was to open up a new document for the specific purpose of exploring how distortion meshes work.

Full preview.

Full preview.

Outline view.

Outline view.

THINGS I HAVE LEARNT:

– Illustrator does not guarantee that a self-overlapping mesh will be rendered the same way as it’s rotated. Look at the bottoms of the mirrored images. It seems to render the leftmost pixel of the undistorted imagery, and either completely drop, or merely hide, the rightmost. (I need to do a test with multiple vector shapes inside the mesh instead of the bitmap I used here – that’ll tell me exactly what’s happening here.) Presumably there is also some sort of painting order going on from top to bottom, as well.

– If you want to simulate drapery, you need to add more mesh lines, and push them around so that there’s no self-overlap where the drape goes behind itself.

– If you need to break a mesh point’s curve handles into a corner, you need to switch to the pen tool and break it with that.

– It is probably best to create a regular grid for purposes of draping stuff. Possibly both in terms of the mesh you create to do the distortion, and the imagery you’re distorting? I will have to explore this when I do my proposed exercise of drawing a figure with mesh-distorted patterns on all their clothes. Possibly as a standalone image, possibly as a costume change in Rita…

I wonder if it would be possible to automate the process of adding more mesh lines to hide self-overlap? I may have to see how much detail of a mesh is available to scripts. But later for that. I have a page to finish.

ITS SUNNY

Loading the entire ‘Spyro the Dragon’ soundtrack onto my phone and going out for a walk in the parks be back later love you.

choosing to speak

Huh. I seem to be dumping a lot of feature requests in Illustrator’s feature request form today. I guess I’m like, you know, I feel like I’m actively funding development by subscribing to the Creative Cloud, and I would like to make my voice heard.

bleh

Well today was kind of a wash. I ended up sleeping until like 1, then pretty much spent the whole day playing a dumb little puzzle game called 2048. No link because it ate most of my day and I kind of didn't actually enjoy more than about ten minutes of that time. I also read “Ghost Train To New Orleans”, which was pretty amusing.

I was intending on writing the next few pages of Rita but that didn't happen. I guess I shouldn't have expected much; I'm always pretty pooped after the ex-with-benefits spends the night, and this weekend he stayed over for two nights in a row. Plus pole dancing last night. The, ah, benefits, were PRETTY DAMN GOOD. So I guess I'm allowed to slack today? Probably not. But I did. I just kinda blew all my orgone Sunday morning.

Tomorrow: yoga, write those next few pages, get a decent rough for the first of them. Oh and do the couple bits of bureaucracy I just realized I totally forgot to do today, shit.