A Lengthy Adventure Awaits

Recently I played a couple video games that do some interesting things with flat shapes as the background. Solar Ash is a lovely little thing from the same people behind Hyper Light Drifter, which has a very flat-color aesthetic overall; Elden Ring is basically the new Dark Souls game except with different lore and an open world. It’s got a much more detailed look but it does some nice stuff with flattening things out as they recede into the distance.

I wanted to play with this sort of thing so I drew this. I decided to keep the foreground simple because the focus here is much more on the sense of depth.

Usually I do this sort of thing by alternating layers with parts of the background and layers with a translucent rectangle of the sky color; this time I tried something different and used Astute’s “Shift To Color” effect on the layers. This was a little unwieldy in some ways but it made it a lot easier to have a few untinted layers that really pop out against the darker shapes; almost everything is actually drawn in the same bright cyan as the foreground, with varying amounts of purple applied via Shift To Color.

I also used their Halftone effect for the grass – custom symbol halftones are very powerful, especially with a native Tweak effect applied after to mess it up a little. If you’re curious as to how that actually works then you can grab the source from Patreon.

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