Fan art of Spearhead Games’ fabulous “Stories: Path of Destinies”.
“Stories” is cynical, world-weary, charming, and intimately aware of How Stories Work. It’s a very grown-up game. And as a game for grown-ups should be, it’s very respectful of your time – I finished it in about eight hours, and felt very satisfied. It’s also the first game whose characters I’ve cared about enough to do fan art of in years. Highly recommended.
It’s got two major gameplay loops: fast, simple combat that politely suggests maybe you want to learn some finesse by ranking every encounter on style, and a really neat spin on “Choose Your Own Adventure” storytelling – you’ll make about four story choices during the course of a 20-30min playthough, and probably get a Bad Ending. But you (and the player character, he’s explicitly being reset back to the beginning with new knowledge) will learn a Truth about the way an important character or item behaves, and take that (along with whatever combat skills you unlocked) into the next playthrough. So you begin paying attention to the story, and trying to guess which choice will result in a happy ending for that old scoundrel Reynardo, or at least one that’s a really entertaining fiasco.
There’s a lot of ways to fail in this game, and only one good end. Unless you make a deliberate choice to avoid the Good End, you’ll probably get it in 6-10 runs. It makes a lot of coy references to other stories and other games that come off as witty cracks rather than “hey look I made a reference you should laugh”, because it’s very much its own coherent vision.
I got it when it came up as one of December’s free games on PSN. I wish I’d gotten it sooner so I could give the folks who made it more money, because it is delightful.
This drawing was done almost entirely with the Mobile Studio – pretty much everything except for adding the text (I haven’t copied over all my fonts yet) and doing some final tweaks happened there. About halfway through it I got the Twiddler keyboard set up, which rapidly went from “slower than poking at icons and my big page of RadialMenu buttons” to “about 75% as fast as working with a full keyboard under my left hand”. So that’s pretty cool.