Fallout 4

Kerri: “so what’s the Fallout 4 verdict?”

My response:

It sure is another open-world game from Bethesda. You’ll never be shocked or amazed while playing it, but there sure are a lot of side-quests and sub-systems to distract you and fill up your winter hours.

And the characters are slightly less robotic than usual. They actually make attempts to emote instead of standing there like plastic automatons delivering woodenly-acted tapes. Still ain’t gonna win an Oscar or anything for its acting.It is a huge pile of okayness that I will probably put hours into, finish the main quest, snark about it, and do about a third of the sidequests of. And every moment I run out of action points and have to do the realtime combat up close, I’ll wish I was playing Bloodborne instead, because holy crap the weapon swap method is so awkward.

I’m also just never much of a fan of the post-apocalypse setting tbh. I keep on looking at its dingy, run-down future and wishing I was playing a similar free-form game set in a bright, happy, optimistic future. Something best summed up as “GTA Coruscant”.

(There was an actual open-world rpg set among the scumlings of Coruscant in the works for a while, but it got canned despite looking pretty promising. That makes me sad every time I think about it. But it doesn’t have to actually be the Star Wars license; I’d be happy with any giant future city full of aircars and ray-throwers and aliens and a customizable PC and sidequests.)

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