dabbling in soft focus

rita-soft-focus

About one hour of fucking around. Lots of blurred shapes at low opacity.

rita-soft-focus-cu

And a bit of experimentation with d-mesh. Hexagonal pattern fill + big square + 4×4 mesh. Distort until it mostly fits on the shape of the head, then constrain it to only overlap the head with a clipping mask. Then be too lazy to finish off the edges of the hair to make it clear that it’s a solid shape, with corners and thickness.

I might work on this some more, might not. Really I wanted to do something a bit more painterly but I ended up deciding that a modelled drawing of Rita just has to be all airbrushy; she’s a sleek, smooth thing.

(Also I totally suck for not making sure the shapes actually worked as a drawing before getting into the modelling. It was super easy to get lost in details and end up with some seriously weird proportions; luckily Illustrator made it easy to pull things back into shape. If I want to try this again I should really get the full figure all set up before getting into this kind of stuff. Which is, um… basic drawing logic? Hey, like I said. Fucking around.)

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