modelling is hard

After about two hours of fucking around with Silo, I have made A SLEEK LOAF. Behold!

My workflow for this ended up being:

  1. Make some planes with my reference sketches.
  2. Draw the profile of the car with the create edge tool.
  3. Repeatedly extrude and scale new copies of that profile. Also turn on mirroring.
  4. Figure out how to close the open hole in a way that made nice geometry. I’m not entirely sure what I did.
  5. Subdivide!

Obviously I’ve got a fair amount of stuff left to do but right now I’m inordinately proud of this loaf. I managed to crash Silo a couple of times, and got the model into a confused state I couldn’t recover from except by deleting it and starting from scratch two or three times, but I feel like I may have actually finally put a point or two into 3D modelling.

Ultimately this is going to be a virtual maquette that I’ll use for reference in the next chapter of Rita. Maybe when I’ve finished this I’ll try modeling Rita herself, just to see what I can make happen – it’d be cool to maybe do a 3D printed sculpture of her or something.

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