After about two hours of fucking around with Silo, I have made A SLEEK LOAF. Behold!
My workflow for this ended up being:
- Make some planes with my reference sketches.
- Draw the profile of the car with the create edge tool.
- Repeatedly extrude and scale new copies of that profile. Also turn on mirroring.
- Figure out how to close the open hole in a way that made nice geometry. I’m not entirely sure what I did.
- Subdivide!
Obviously I’ve got a fair amount of stuff left to do but right now I’m inordinately proud of this loaf. I managed to crash Silo a couple of times, and got the model into a confused state I couldn’t recover from except by deleting it and starting from scratch two or three times, but I feel like I may have actually finally put a point or two into 3D modelling.
Ultimately this is going to be a virtual maquette that I’ll use for reference in the next chapter of Rita. Maybe when I’ve finished this I’ll try modeling Rita herself, just to see what I can make happen – it’d be cool to maybe do a 3D printed sculpture of her or something.